TODO/2.3/CharacterGeneration

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< TODO‎ | 2.3
Revision as of 19:22, 2 March 2008 by Cmdrquan (talk | contribs)
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Overview

I hacked together a patch that picks character names from the "nation" the character is from, e.g. russia or latin.

In addition to improving this name generation by means of nationality categories, I would like expand this to include sounds and models. e.g.

nation russia {

...
nationalities {
russian 90
british 5
chinese remainder

}


A Russian character has a 90% chance of having the nationality 'russian'. His name will be generated as before from a list with only Russian names, so let's say he's named 'Vladimir Putin'. The previous code does support male/female last names in addition to neutral ones, so that will be supported.

Vlad needs to sound Russian when he yells in pain so the list will include nationality-specific voice lists.

Now to determine what Vlad looks like, we have to indicate that he's Russian AND a scientist, or a soldier, or... etc. A Russian medic would likely look different than a Chinese one (at least their head model). And an Arab soldier head differs from an Arab worker.

human_soldiers/scientists and even civilians(?) should use the same set of name/voice lists, not replicated across teams as they are now, but their models do depend on class. I'm figuring out how to organize this with the fewest redundancies and keeping it intuitive for others to populate/modify the lists.

Implementation

  • [done] Parse nationality lists per nation
  • [WIP] Names
    • [WIP] Retrieve names per nationalities
For PC's only (excluding robots), not aliens
    • [open] Parse names in team definitions by nationality
  • [open] Sounds
  • [open] Models

Details to follow, stay tuned.