TODO/2.1

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Git working directory: root
  1. If you add items here make sure they are items VITAL to the 2.1 release only.
  2. Critical bugs that would prevent the release also go here.
  3. New features should not be included here. Add them to a future version or into TODO/General.
  4. And if you find things that are not intended to go into 2.1 please move them as well.

Template:Changelog

General

  • Release Notes: Remember that this time we will not create any 'early' Release Candidates (RC). Please use 2.1-devXX for test builds and betas. These builds should also be unannounced as such. The XX number should be incremented after each one. RCs will only be created when no new features are left for inclusion and a fairly stable code-base exists. This is also the point when a Template:Path branch will be created. Thanks for the attention. --Hoehrer 12:27, 11 January 2007 (CET)

Code

  • Bugfixes
    • [done] Truncated text
    • [done] (Hoehrer) #1678969 second dropship does not return to the base - Manually sending it back works though. - Fixed by mattn. A lot of cleanup + sanity checks added.
    • [done] (Hoehrer) We need some method of displaying pre-research descriptions before research is finished.
    • [done] [High priority] Savegame bug reported massively on forum - new savegame system.
      • [done] statistics (button on the geoscape) does not work after load (empty statistics menu)
        • I can't reproduce this on trunk to 2.1 branch --Mattn 08:10, 18 April 2007 (CEST)
        • r7685
      • [done] employees skills and abilities does not work after load (zeroed skills)
        • r7685
      • [done] ranks are messed up after load (for example, soldiers with scientist rank - the order of ranks in array matters!)
        • r7694
      • [done] storage is empty after load (no items "on the floor" in equip menu - related to similar multiplayer problem maybe?) IT RETURNS TO NORMAL AFTER /QUIT
        • r7685
      • [done] no mails in mailclient after load
        • I can't reproduce this on trunk to 2.1 branch --Mattn 08:10, 18 April 2007 (CEST)
        • r7685
      • [done] some of the tech->name are messed up after load (save right after building base, load, check out "Bolter Rifle" technology name in Research menu) IT RETURNS TO NORMAL AFTER /QUIT
      • [done] After starting a new game, then loading a saved game (any saved game), clicking on the add/remove soldier button on the assign screen crashes the game.
      • [done] problem with message subsystem - save and load reports different amount of bytes, sometimes loading fails on message subsystem
    • [done] [High priority] Equipment bug with equipment not dissapearing from containers after its usage in multiplayer
      • I believe that r7582 fixes this - please test (including impact to singleplayer) and merge, if no error reports--Zenerka 22:35, 15 April 2007 (CEST)
    • [done] [High priority] Find and verify the real source of the problem with starting a missions when more than one base and dropship with assigned team (forum and sf tracker to see more)
      • http://pastebin.archlinux.fr/880 <-- bt from newest testinstaller; can be related, can be related to some problems with employees saving (?)
      • r7693 should fix this - or at least now it is more sane; testing needed--Zenerka 12:59, 18 April 2007 (CEST)
    • [done] Reintroduce soldier renaming again.
      • r7837 introduces that to trunk - please test and merge if everything is ok--Zenerka 14:48, 23 April 2007 (CEST)
    • [done] cursor dissapears after leaving campaign and creating new singleplayer game
      • I cannot reproduce that in trunk (7882)--Zenerka 20:10, 24 April 2007 (CEST)
    • [done] For some reason part of messages/mails are being added again (to both message system and mail system) after returning from a mission. In my case it was all laser-related research propositions--Zenerka 00:01, 20 April 2007 (CEST)
    • [open] Problems with Buy/Sell menu related to scrolling
      • [open] Autosell button is not being scrolled at all
      • [done] Storage/Market values for given items are being scrolled, but Buy/Sell buttons (blue arrows) are not - that results in buying/selling undesired items after scroll (also see console output for using the arrows on scrolled items)
      • I've introduced CL_DebugAllItems_f()/debug_additems - use it to easily reproduce the problem--Zenerka 23:34, 21 April 2007 (CEST)

Creative writing & Translation

Main task in this release, already taken by the storyline department, but please proofread and comment on the talk pages, as the texts arrive in the wiki. See List of msgid.

  • [WIP]
    • Write descriptions for all technologies, items etc... - This task is currently taken by Winter.
    • Translate descriptions by Winter (see List of msgid) Please only translate the ones marked "[please translate]". More info is available in the link.

Artwork

  • map loading screens