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    • ;path:Directory path on the tree
      241 bytes (35 words) - 11:40, 23 July 2012
    • * [[Changelog/2.6|Version 2.6]] ({{path|master}} - currently under heavy development) * [[Changelog/2.5|Version 2.5]] ({{path|branches/ufoai_2.5}} latest changes to the 2.5 line)
      2 KB (171 words) - 00:02, 15 January 2015
    • ...eate a new directory in the UFO:AI {{path|mods}} directory. E.g. name it {{path|mymod}}. Start UFO:AI with ...is "overwritten" in your mod takes the precedence over the files in the {{path|base}} directory. Of course you can also add new files with this. New maps,
      1 KB (214 words) - 13:13, 27 December 2013
    • ...a [http://nsis.sourceforge.net nsis] installerscript. You can find it in {{path|src/ports/win32/}}. You can use the Windows version of nsis or the linux version ({{path|makensis}}) to build the installer.
      1 KB (167 words) - 20:24, 17 October 2009
    • * start-> run -> {{path|%appdata%\Notepad++}} ** a folder will be opened, backup your {{path|userDefineLang.xml}} file if existing
      2 KB (255 words) - 10:06, 23 November 2012
    • ...vars to their start script to change the game data path and/or the locales path. : The path of the gamedata files
      882 bytes (138 words) - 20:25, 17 October 2009
    • : the font path relative to {{path|base}}
      671 bytes (92 words) - 15:33, 18 August 2008
    • ...ategory definition contains one notify type (as defined in nt_strings in {{path|src/client/menu/m_messages.c}}) * definition order in {{path|msgcategories.ufo}} defines order visible in options menu
      686 bytes (99 words) - 13:48, 28 October 2008
    • ...textures can be merged with {{path|contrib/scripts/footsteper.sh}} into {{path|base/ufos/terrain.ufo}}.
      594 bytes (88 words) - 21:39, 20 August 2008
    • ...this without setting the path, you can set it in the editor by going to {{path|Edit > Preferences...}} and selecting the Paths option under Settings. ...ing with them. Where you installed the game you will see a folder called {{path|/base/}} and inside that folder you will see a number of [[pk3]] files. The
      3 KB (597 words) - 10:02, 12 February 2012
    • ** {{path|io_export_md2.py}} ** {{path|io_export_tag.py}}
      1 KB (246 words) - 23:58, 26 January 2013
    • ...somewhere below {{path|base/models/}}. You should enter the skin path as {{path|.skinfilename}}. The game will know to look in the same directory as the mo There is a perl script available for that in {{path|src/tools}} called {{path|md2.pl}}.
      2 KB (287 words) - 12:08, 7 December 2012
    • * a PATH to use gcc ( PATH=$PATH:/usr/sfw/bin:/usr/ccs/bin )
      1 KB (200 words) - 09:45, 17 August 2010
    • <path/to/model/relative/to/base/models> <model_file_name> <model_head_filename> < ...odel head filename are always refering to md2 files, the references to the path, the name & the amount of skin-textures are stored inside the header of the
      4 KB (530 words) - 18:34, 12 September 2010
    • ...*.ms}} files from {{path|src/tools}} into your gmax plugins directory at {{path|c:\gmax\plugins}}.
      1 KB (210 words) - 20:02, 26 August 2007
    • ...e - not per map. The given id is a ufo path of the texture - relative to {{path|base/textures}}. We have a script in {{path|contrib/scripts/footstepper.sh}} that is parsing the textures from the map
      1 KB (171 words) - 13:00, 6 July 2010
    • * Wascana must be installed in {{path|c:/wascana}}. If you change this directory, you would have to edit all the Change your PATH to also include the {{path|c:/wascana/mingw/bin}} and {{path|c:/wascana/msys/bin}} directories. Add a new variable named CC and set it t
      2 KB (275 words) - 10:46, 29 September 2010
    • ...little bash script in current trunk (in {{path|build/projects/}}) named {{path|mingw.sh}} to set your mingw build environment up. whatever the correct sdl-config is (it must also be in your PATH). Note: don't try and use linux's standard sdl-config as
      2 KB (279 words) - 19:03, 5 April 2010
    • ...code> ({{path|src/client/menu/m_messages.c}}) and <code>notify_t</code> ({{path|src/client/menu/m_messages.h}}) # check whether to add default settings for new category to {{path|base/ufos/msgoptions.ufo}}
      2 KB (257 words) - 13:50, 28 October 2008
    • We have project files and a workspace ({{path|build/projects/ufo.workspace}}) in our [[Getting the source|repository]]. : See {{path|build/projects}}
      4 KB (732 words) - 22:28, 15 September 2010

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