Skills/Improvement/v2.5

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< Skills‎ | Improvement
Revision as of 08:02, 15 November 2012 by Azrael0480 (talk | contribs) (Experience Awards)
This article is specific to v2.5

Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6

Experience Awards

Experience is gained separately for each skill. Experience is awarded during missions as shown.

No. Skill Experience Awarded
0 Strength
  • Up to 375 points per mission depending on average weight carried and strength
  • Formula is: 150 * (weight / strength) / ENCUMBRANCE_MODIFIER
    • Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
1 Speed
  • 0.5 points for every square moved while walking
  • 1 point for every square moved while crouching
  • 0.1 points for every TU spent using weapons
  • Up to 91 points per mission
2 Accuracy
  • 20 points per enemy hit
  • 30 points per enemy hit by sniping
  • Up to 290 points mission
3 Mind
  • 200 points per enemy kill
  • 50 points per mission
  • Up to 450 points mission
4 Close
  • 150 points per enemy hit using the "Close" skill
  • Up to 680 points mission
5 Heavy
  • 200 points per enemy hit using the "Heavy" skill
  • Up to 680 points mission
6 Assault
  • 100 points per enemy hit using the "Assault" skill
  • Up to 680 points mission
7 Sniper
  • 200 points per enemy hit using the "Sniper" skill
  • Up to 680 points mission
8 High Explosives
  • 200 points per enemy hit using the "High Explosives" skill
  • Up to 680 points mission
9 Health
  • 0.5 points for every point gained in any other skill
  • Up to 2154 points mission

Skill Progression

As a soldier gains experience, his skills increase according to this formula:

New Skill = Original Skill + (XP/100)0.6