Difference between revisions of "Skills/Improvement/v2.5"

From UFO:AI
(Experience Awards)
(Experience Awards)
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| Speed
 
| Speed
 
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|
* 1 points for every square moved while walking
+
* 0.2 points for every point gained in any other skill
* 2 points for every square moved while crouching
 
* 0.1 points for every TU spent using weapons
 
 
* Up to 91 points per mission
 
* Up to 91 points per mission
 
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Revision as of 23:56, 12 August 2013

This article is specific to v2.5

Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6

Experience Awards

Experience is gained separately for each skill. Experience is awarded during missions as shown.

No. Skill Experience Awarded
0 Strength
  • Up to 125 points per mission depending on average weight carried and strength
  • Formula is: 50 * (weight / strength) / ENCUMBRANCE_MODIFIER
    • Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
1 Speed
  • 0.2 points for every point gained in any other skill
  • Up to 91 points per mission
2 Accuracy
  • 40 points per enemy hit
  • 60 points per enemy hit by sniping
  • Up to 450 points mission
3 Mind
  • 100 points per enemy kill
  • 50 points per mission
  • Up to 450 points mission
4 Close
  • 180 points per enemy hit using the "Close" skill
  • Up to 680 points mission
5 Heavy*
  • 180 points per enemy hit using the "Heavy" skill
  • Up to 680 points mission
6 Assault
  • 180 points per enemy hit using the "Assault" skill
  • Up to 680 points mission
7 Sniper
  • 180 points per enemy hit using the "Sniper" skill
  • Up to 680 points mission
8 High Explosives
  • 180 points per enemy hit using the "High Explosives" skill
  • Up to 680 points mission
9 Health
  • 0.2 points for every point gained in any other skill
  • Up to 360 points mission

* Heavy weapons skill is currently unused and slated for removal

Skill Progression

As a soldier gains experience, his skills increase according to this formula:

New Skill = Original Skill + (XP/10)0.6