Difference between revisions of "Skills/Improvement/v2.5"

From UFO:AI
m (Experience Awards)
(Experience Awards: updated with new exp rates)
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* Up to 375 points per mission depending on average weight carried and strength
 
* Up to 375 points per mission depending on average weight carried and strength
* Formula is: 150 * (weight / strength) / ENCUMBRANCE_MODIFIER
+
* Formula is: 50 * (weight / strength) / ENCUMBRANCE_MODIFIER
 
** Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
 
** Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
 
|-
 
|-
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| Accuracy
 
| Accuracy
 
|
 
|
* 20 points per enemy hit
+
* 40 points per enemy hit
* 30 points per enemy hit by sniping
+
* 60 points per enemy hit by sniping
 
* Up to 290 points mission
 
* Up to 290 points mission
 
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|-
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| Mind
 
| Mind
 
|
 
|
* 200 points per enemy kill
+
* 100 points per enemy kill
 
* 50 points per mission
 
* 50 points per mission
 
* Up to 450 points mission
 
* Up to 450 points mission
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| Close
 
| Close
 
|
 
|
* 150 points per enemy hit using the "Close" skill
+
* 180 points per enemy hit using the "Close" skill
 
* Up to 680 points mission
 
* Up to 680 points mission
 
|-
 
|-
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| Heavy<sup>*</sup>
 
| Heavy<sup>*</sup>
 
|
 
|
* 200 points per enemy hit using the "Heavy" skill
+
* 180 points per enemy hit using the "Heavy" skill
 
* Up to 680 points mission
 
* Up to 680 points mission
 
|-
 
|-
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| Assault
 
| Assault
 
|
 
|
* 100 points per enemy hit using the "Assault" skill
+
* 180 points per enemy hit using the "Assault" skill
 
* Up to 680 points mission
 
* Up to 680 points mission
 
|-
 
|-
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| Sniper
 
| Sniper
 
|
 
|
* 200 points per enemy hit using the "Sniper" skill
+
* 180 points per enemy hit using the "Sniper" skill
 
* Up to 680 points mission
 
* Up to 680 points mission
 
|-
 
|-
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| High Explosives
 
| High Explosives
 
|
 
|
* 200 points per enemy hit using the "High Explosives" skill
+
* 180 points per enemy hit using the "High Explosives" skill
 
* Up to 680 points mission
 
* Up to 680 points mission
 
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| Health
 
| Health
 
|
 
|
* 0.5 points for every point gained in any other skill
+
* 0.2 points for every point gained in any other skill
 
* Up to 2154 points mission
 
* Up to 2154 points mission
 
|}
 
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Revision as of 09:58, 8 August 2013

This article is specific to v2.5

Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6

Experience Awards

Experience is gained separately for each skill. Experience is awarded during missions as shown.

No. Skill Experience Awarded
0 Strength
  • Up to 375 points per mission depending on average weight carried and strength
  • Formula is: 50 * (weight / strength) / ENCUMBRANCE_MODIFIER
    • Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
1 Speed
  • 1 points for every square moved while walking
  • 2 points for every square moved while crouching
  • 0.1 points for every TU spent using weapons
  • Up to 91 points per mission
2 Accuracy
  • 40 points per enemy hit
  • 60 points per enemy hit by sniping
  • Up to 290 points mission
3 Mind
  • 100 points per enemy kill
  • 50 points per mission
  • Up to 450 points mission
4 Close
  • 180 points per enemy hit using the "Close" skill
  • Up to 680 points mission
5 Heavy*
  • 180 points per enemy hit using the "Heavy" skill
  • Up to 680 points mission
6 Assault
  • 180 points per enemy hit using the "Assault" skill
  • Up to 680 points mission
7 Sniper
  • 180 points per enemy hit using the "Sniper" skill
  • Up to 680 points mission
8 High Explosives
  • 180 points per enemy hit using the "High Explosives" skill
  • Up to 680 points mission
9 Health
  • 0.2 points for every point gained in any other skill
  • Up to 2154 points mission

* Heavy weapons skill is currently unused

Skill Progression

As a soldier gains experience, his skills increase according to this formula:

New Skill = Original Skill + (XP/100)0.6