Difference between revisions of "Skills/Improvement/v2.5"

From UFO:AI
m (Experience Awards)
(Experience Awards: Removed confirmation request, statement is correct.)
 
(8 intermediate revisions by 3 users not shown)
Line 13: Line 13:
 
| Strength
 
| Strength
 
|
 
|
* Up to 375 points per mission depending on average weight carried and strength
+
* 50 &times; (weight / strength) / k<sub>e</sub> points<br>where weight is the average weight carried during the mission, and k<sub>e</sub> (the "encumbrance modifier") is:
* Formula is: 150 * (weight / strength) / ENCUMBRANCE_MODIFIER
+
::1.0 for 'bonus' stages
** Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage
+
::0.7 for 'normal' stages
 +
::0.4 for 'penalty' stages
 +
* Limited to 125 points per mission
 
|-
 
|-
 
| 1
 
| 1
 
| Speed
 
| Speed
 
|
 
|
* 0.5 points for every square moved while walking
+
* 0.2 points for every point gained in any other skill
* 1 point for every square moved while crouching
+
* Limited to 91 points per mission
* 0.1 points for every TU spent using weapons
 
* Up to 91 points per mission
 
 
|-
 
|-
 
| 2
 
| 2
 
| Accuracy
 
| Accuracy
 
|
 
|
* 20 points per enemy hit
+
* 40 points per enemy hit
* 30 points per enemy hit by sniping
+
* 60 points per enemy hit by sniping
* Up to 290 points mission
+
* Limited to 450 points per mission
 
|-
 
|-
 
| 3
 
| 3
 
| Mind
 
| Mind
 
|
 
|
* 200 points per enemy kill
+
* 100 points per enemy kill
 
* 50 points per mission
 
* 50 points per mission
* Up to 450 points mission
+
* Limited to 450 points per mission
 
|-
 
|-
 
| 4
 
| 4
 
| Close
 
| Close
 
|
 
|
* 150 points per enemy hit using the "Close" skill
+
* 180 points per enemy hit using the "Close" skill
* Up to 680 points mission
+
* Limited to 680 points per mission
 
|-
 
|-
 
| 5
 
| 5
| Heavy
+
| Heavy<sup>*</sup>
 
|
 
|
* 200 points per enemy hit using the "Heavy" skill
+
* 180 points per enemy hit using the "Heavy" skill
* Up to 680 points mission
+
* Limited to 680 points per mission
 
|-
 
|-
 
| 6
 
| 6
 
| Assault
 
| Assault
 
|
 
|
* 100 points per enemy hit using the "Assault" skill
+
* 180 points per enemy hit using the "Assault" skill
* Up to 680 points mission
+
* Limited to 680 points per mission
 
|-
 
|-
 
| 7
 
| 7
 
| Sniper
 
| Sniper
 
|
 
|
* 200 points per enemy hit using the "Sniper" skill
+
* 180 points per enemy hit using the "Sniper" skill
* Up to 680 points mission
+
* Limited to 680 points per mission
 
|-
 
|-
 
| 8
 
| 8
 
| High Explosives
 
| High Explosives
 
|
 
|
* 200 points per enemy hit using the "High Explosives" skill
+
* 180 points per enemy hit using the "High Explosives" skill
* Up to 680 points mission
+
* Limited to 680 points per mission
 
|-
 
|-
 
| 9
 
| 9
 
| Health
 
| Health
 
|
 
|
* 0.5 points for every point gained in any other skill
+
* 0.2 points for every point gained in any other skill
* Up to 2154 points mission
+
* Limited to 360 points per mission
 
|}
 
|}
 +
<small>* Heavy weapons skill is currently unused and slated for removal</small>
  
 
==Skill Progression==
 
==Skill Progression==
Line 80: Line 81:
 
As a soldier gains experience, his skills increase according to this formula:
 
As a soldier gains experience, his skills increase according to this formula:
  
New Skill = Original Skill + (XP/100)<sup>0.6</sup>
+
New Skill = Original Skill + (XP/10)<sup>0.6</sup>
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 01:26, 29 November 2015

This article is specific to v2.5

Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6

Experience Awards

Experience is gained separately for each skill. Experience is awarded during missions as shown.

No. Skill Experience Awarded
0 Strength
  • 50 × (weight / strength) / ke points
    where weight is the average weight carried during the mission, and ke (the "encumbrance modifier") is:
1.0 for 'bonus' stages
0.7 for 'normal' stages
0.4 for 'penalty' stages
  • Limited to 125 points per mission
1 Speed
  • 0.2 points for every point gained in any other skill
  • Limited to 91 points per mission
2 Accuracy
  • 40 points per enemy hit
  • 60 points per enemy hit by sniping
  • Limited to 450 points per mission
3 Mind
  • 100 points per enemy kill
  • 50 points per mission
  • Limited to 450 points per mission
4 Close
  • 180 points per enemy hit using the "Close" skill
  • Limited to 680 points per mission
5 Heavy*
  • 180 points per enemy hit using the "Heavy" skill
  • Limited to 680 points per mission
6 Assault
  • 180 points per enemy hit using the "Assault" skill
  • Limited to 680 points per mission
7 Sniper
  • 180 points per enemy hit using the "Sniper" skill
  • Limited to 680 points per mission
8 High Explosives
  • 180 points per enemy hit using the "High Explosives" skill
  • Limited to 680 points per mission
9 Health
  • 0.2 points for every point gained in any other skill
  • Limited to 360 points per mission

* Heavy weapons skill is currently unused and slated for removal

Skill Progression

As a soldier gains experience, his skills increase according to this formula:

New Skill = Original Skill + (XP/10)0.6