Proposals/Sound/Footstep Sounds

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Revision as of 20:50, 30 September 2012 by Crystan (talk | contribs) (Created page with "Currently the "Footstep Sound System" supports only one sound per texture and the assignment is very inconvenient. It would be better if you could create "material groups"(e.g...")
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Currently the "Footstep Sound System" supports only one sound per texture and the assignment is very inconvenient. It would be better if you could create "material groups"(e.g.wood,stone,dirt,gravel etc) and assign several sounds to every group (four stone sounds to the stone grp) via a ufo. Now you can assign multiple textures to these material groups in the same or a new ufo. Here's a example how it could look like:

// Material Group Wood

wood {

footsteps/wood1

footsteps/wood2

footsteps/wood3

footsteps/wood4

}

// Material Group Stone

stone {

footsteps/stone1

footsteps/stone2

footsteps/stone3

footsteps/stone4

}

// Wood Textures

wood { tex_buildings/floor001

tex_ctp1/wood_b_10

tex_misc/wood_palet

...

}

// Stone Textures

stone {

tex_buildings/concrete001

tex_buildings/concrete005

tex_buildings/concrete007

tex_buildings/floor_se01

...

}

To reduce the amount of work a function in radiant to assign textures to material groups would be also usefull.