Proposals/Sound/Footstep Sounds
From UFO:AI
Currently the "Footstep Sound System" supports only one sound per texture and the assignment is very inconvenient. It would be better if you could create "material groups"(e.g.wood,stone,dirt,gravel etc.) and assign several sounds to every group (four stone sounds to the stone group) via a ufo. Now you can assign multiple textures to these material groups in the same or a new ufo. Here's a example how it could look like:
// Material Group Wood wood { footsteps/wood1 footsteps/wood2 footsteps/wood3 footsteps/wood4 } // Material Group Stone stone { footsteps/stone1 footsteps/stone2 footsteps/stone3 footsteps/stone4 } // Wood Textures wood { tex_buildings/floor001 tex_ctp1/wood_b_10 tex_misc/wood_palet ... } // Stone Textures stone { tex_buildings/concrete001 tex_buildings/concrete005 tex_buildings/concrete007 tex_buildings/floor_se01 ... }
To reduce the amount of work a function in radiant to assign textures to material groups would be also useful.
Questions
- Should we select the same sound from the group for every surfaces the texture is applied to? I mean, should the first step have the same sound as the second? Or should they be randomly picked? Or should be select the particular sounds on level start? --Mattn 12:04, 1 October 2012 (SAST)
Answer: Just randomly picked.