Proposals/Late Storyline Ideas
From UFO:AI
The following are some storyline ideas for late in the game. Most are taken from BTAxis' design docs.
Aliens Increase Assault
- The alien mind begins shifting its focus from infection and subversion to retaliation and destruction, attempting to keep PHALANX from becoming a threat to its goals on Earth. UFOs start attacking suspected PHALANX installations and performing air raids on population centres to force PHALANX responses. (BTAxis docs)
- I think air raids might represent a difficult departure from current game mechanics, but I do think it would be nice if there were a decisive point in the game where more terror missions and larger battle UFOs began arriving. --H-hour 22:21, 14 May 2012 (SAST)
Reverse-engineer FTL drive
- PHALANX scientists reverse-engineer the alien FTL technology. Using this technology, a manned PHALANX scoutship visits distant worlds, long since raped by XVI. This leads to the discovery of the bulk of the backstory. (BTAxis docs)
- Alien Mothership is discovered (BTAxis docs)
Alien Mothership
- A failed PHALANX assault on the alien mothership reveals a powerful gravitic shield surrounding it. (BTAxis docs)
- My only concern is that we would either have to force the player to sacrifice his own units or try to explain why his units weren't used in the assault attempt. --H-hour 22:27, 14 May 2012 (SAST)
- New images and sensor data from the assault allows PHALANX scientists to discover the aliens' wormhole scheme. (BTAxis docs)
- PHALANX develops a plan for assaulting the mothership and destroying it by way of sabotaging the wormhole device. (BTAxis docs)
- Destruction of one of the mothership's shield generators by means of an FTL tactical weapon. This allows a PHALANX FTL dropship to slip through the shield and dock. (BTAxis docs)
- Destruction of the mothership by triggering the wormhole device inside the shield. (BTAxis docs)