News/2017
From UFO:AI
Monthly update for February, 2017
- UI
- Add support for dropdown windows to LUA UI.
- Try to fix an UI expression type error.
- Convert default HUD to LUA (hud_default.ufo)
- Feature request #4114 Nations graph colors should be consistent with Geoscape colors
- Fix #5641 ("Lower the level" doesn't work)
- Fixes parameter passing to inherited LUA confuncs.
- Fix data node integer property.
- Use correct method to get the node path on the ufox LUA library.
- Fixed typo in the LUA UI interface file => regen bindings and runtime.
- Battlescape
- Maps
- Removed [+transport] semiRMA map - all assets were moved to other map themes
- [+urban] Some fixes and improvements in laboratory map tile to address #5646
- [+africa] Fixed placement of particle weapon models of Gunboat UFO
- [+industrial] Moved the storage area of the semiRMA +transport map to +industrial
- [+industrial] Added the office building of the +transport semiRMA to +industrial map theme
- [+solarplant] Some minor adjustments regarding texture scaling and alignment
- [+solarplant] Replaced Herakles dropship by actual prefab
- [prefabs] Added misc_sound to prefab of alien battery
- Fixed #5637 Broken bridge, map "ambush to a military convoy"
- Translations
- #5639 French translation update by Damyen
In total, 28 commits were made in the UFO:AI repository in February.
Monthly update for January, 2017
- UI2: Fix title spacing on Main Menu.
- Split precache list to silence warning.
- Fix the actor fall event.
- Make actors fall when the func_breakable they're standing on is destroyed (See #5634).
In total, 6 commits were made in the UFO:AI repository in January.