News/2016
From UFO:AI
Monthly update for January, 2016
- Fixed #5468 Add confirmation popup for destroying an Alien Container
- Fixed #5568 (Reaction fire doesn't work well)
- LUA UI integration: fix on main.ufo (leftover from debugging)
- LUA UI integration: update ufox lua library
- Extracted HUD inventory/stats window to own file and converted it to LUA.
- Fixed parsing of confunc arguments in UI_ExecuteLuaConFunc()
- Add LUA based confuncs to iherited confunc test unit.
- Add ufo.get_window to LUA UI API.
- Trying to get confuncs overriden from LUA work.
- Enable inheritance for UI nodes created from LUA.
- Better error handling for LUA UI utility functions.
- [Blender md2 addon] Avoid wobbling in static vertices from MD2 files exported via the Blender plugin
In total, 16 commits were made in the UFO:AI repository in January.
Monthly update for December, 2015
- Fixed #5562 (Stunned marker has no levelflags)
- Map [+forest] - fixed #5563: impassable tiles on a few maps
- Map [+forest] - fixed some glitches in ground around well in fr_convoy.map
- Map [+desert] - updated des_craft_crash_gunboat.map
- Maps [+industrial] - some additional cover in ind_gasstation_01.map
- Maps [+b] - prevent Phalanx disabling the wallbreak from inside the powerplant
- Maps [+b] added message and desc properties to misc_mission in powerplant.map
- Prefabs - updated cars/transport.map
- added prefab for Abrams tank model
- added *.md2 version of *.obj files for abrams model
In total, 11 commits were made in the UFO:AI repository in December.
UFOAI is now officially in Debian
Thanks a lot to Markus for the hard work to make ufoai officially available in Debian: http://tracker.debian.org/pkg/ufoai
This is a great milestone in the development and I would like to thank everyone who made this possible.