The Ninex.info Server Team is once again in need of your help.
The server is currently hosting Two projects: "UFO: Alien Invasion," and "OpenXcom."
To continue providing hosting services we will need to raise funds for the coming year, to pay for both the service and possibly some new hardware, or a new server computer altogether, especially if such services are to be provided free of advertisements on the project websites.
In addition to the two projects mentioned, we also host additional programming and development tools for the community, including a snapshot autobuilder for OpenXcom, and a buildbot for UFO: Alien Invasion.
We also welcome new projects that are freely available and preferably open-source in nature, and hope to continue to provide tools for the community to grow, but we will need your help and support to do so.
Please consider a donation for our cause, which you can give via the following link:
We sincerely thank you for any support you provide.
Monthly update for April, 2014
- Added stun damage bar to the hud
- Make smoke from grenades cause a small amount of stun damage
- Actors now also touch triggers at the start of the round
- Made stunned actors affected by fire fields and other hurt triggers
- Made use of the new weather system
- Also remove the stunnedactor particle when the actor dies!
- Remove stunnedactor particle when the actor perishes.
- Send death/stun states for invisible actors.
- +resort: Minor fixes
- +frozen: Minor fixes
- +village2: New 2x2 map tile
- +city3: Updated
- +village2: Add connector tile and assembly
- Updated various prefabs
- Italian translation update #5300
In total, 145 commits were made in the UFO:AI repository in April.
CaveExpress source code release
Monthly update for March, 2014
- +harbour some minor fixes
- +city3 updated
- Fixed assert for MAX_AMMOS_PER_OBJDEF
- Attempt to improve alien team and equipment definitions
- Updated cities.ufo
- Fixed sounds with a bad sample rate (Thanks to Crystan)
- Correctly update info on actor wounds when opening the inv/stats window.
- Added toggle rescue zone button
- New mapicons for a lot of maps
- New icons for rescue zone (draft, could be somewhat changed)
- Speedup for rerouting of stacked tiles
- Fixed an ancient bug in with box traces
- Bumped bsp version (recompile your maps)
- AI friendly fire check only used the weapon spread instead of effective spread
- Attempt to fix #5272 (Smoke grenade, while crouching)
- Fixed SV_CompleteMapCommand
- Fixed Item::getFastestFireDef
In total, 220 commits were made in the UFO:AI repository in March.
Monthly update for February, 2014
- Lots of code refactoring.
- UI2 - reworked aircraft panel
- UI2 - reworked HUD functions
- Adjustments in AI code.
- Improved pathfinding code - rerouting for stacked tiles (city2 -40%, mansion_huge -10%
- Increased MAX_OBJDEFS by two.
- Implemented FR #5277 (Extend debug info about alien´s inventory/encumbrance)
- Updated German translation
- Fixed bug #5235 (Crash when trying to max researchers in non researchable tech).
- Fixed a bug in the AI code that was causing the AI to always pick the last entity possible as target.
- Fixed dependencies in debian/control for newer deb-based distributives.
- Implemented FR #4939 (Move aircraft being transfered out from source base so it does not affect capacity checks).
- Changed option text in aircraft menu to "_Soldiers & Pilots".
- Fixed possible problem with aliens never equipping Kerrblades.
- Allow auto-equip to put a weapon in the backpack as last option.
- Some minor fixes and improvments in equipment definitions.
- Removed "Soldier entered/left the rescue zone" message.
- Some minor fixes in harbour2 map.
- Implemented FR #4988 glowmaps for tex_ufo/ textures.
- Map [mansion] removed door entities to avoid 'strange-lighting' bug.
In total, 178 commits were made in the UFO:AI repository in February.
Monthly update for January, 2014
- Optimized the routing calculation code (speedup round about 33%)
- Now misc_mission spawned particles are freed correctly
- Splash effects for weather particles
- Basic implementation fo FR #5181 (Indicators for aborted reaction fire)
- Improved SDL2 fullscreen and resolution handling
- Updated icon packs and a lot of work on the UI conversion
- Updated German translation
- Updated English translation
- Updated Polish translation
- Updated Spanish translation
- Updated Russian translation
- Updated Ukrainian translation
- Hire employees by clicking on their heads in base view
- Added radartower, ufoyard and samsite models to ufopedia
- Increased maximum soldiers limit in skirmish
- Fix alien skirmish counter
- +harbour2 (Some minor fixes in mh_a_09.map)
In total, 168 commits were made in the UFO:AI repository in January.
A lot of work was made in the UI conversion - ensure to check the latest dev build out.