News/2014

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< News
Revision as of 01:46, 16 February 2014 by DarkRain (talk | contribs) (Fixed bug link)

Monthly update for January, 2014

  • Battlescape
    • Optimized the routing calculation code (speedup round about 33%)
    • Now misc_mission spawned particles are freed correctly
    • Splash effects for weather particles
    • Basic implementation fo FR #5181 (Indicators for aborted reaction fire)
  • General
    • Improved SDL2 fullscreen and resolution handling
    • Updated icon packs and a lot of work on the UI conversion
  • Translations
    • Updated German translation
    • Updated English translation
    • Updated Polish translation
    • Updated Spanish translation
    • Updated Russian translation
    • Updated Ukrainian translation
  • Bugs
    • Fixed #5235 (Crash when trying to max researchers in non researchable tech)
    • Fixed #5249 (Connection to IRC crashes the game when DEBUG_CLIENT is set)
    • Fixed #5146 (stunnedactor particle isn't shown)
    • Fixed #5200 (Game not paused when enemy in sight moves)
    • Fixed #5262 (Q_vsnprintf spamming)
  • Campaign
    • Hire employees by clicking on their heads in base view
    • Added radartower, ufoyard and samsite models to ufopedia
  • Skirmish
    • Increased maximum soldiers limit in skirmish
    • Fix alien skirmish counter
  • Maps
    • +harbour2 (Some minor fixes in mh_a_09.map)


In total, 168 commits were made in the UFO:AI repository in January.

A lot of work was made in the UI conversion - ensure to check the latest dev build out.

2014-02-15mattn