Difference between revisions of "News/2014"

From UFO:AI
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{{news
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|title=Monthly update for February, 2014
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|author=ShipIt
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|date=2014-03-26
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|content=
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* General
 +
** Lots of code refactoring.
 +
** UI2 - reworked aircraft panel
 +
** UI2 - reworked HUD functions
 +
** Adjustments in AI code.
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** Improved pathfinding code - rerouting for stacked tiles (city2 -40%, mansion_huge -10%
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** Increased MAX_OBJDEFS by two.
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** Implemented FR {{fr|5277}} (Extend debug info about alien´s inventory/encumbrance)
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* Translations
 +
** Updated German translation
 +
* Bugs
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** Fixed bug {{bug|5235}} (Crash when trying to max researchers in non researchable tech).
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** Fixed a bug in the AI code that was causing the AI to always pick the last entity possible as target.
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** Fixed dependencies in debian/control for newer deb-based distributives.
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* Campaign
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** Implemented FR {{fr|4939}} (Move aircraft being transfered out from source base so it does not affect capacity checks).
 +
** Changed option text in aircraft menu to "_Soldiers & Pilots".
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** Fixed possible problem with aliens never equipping Kerrblades.
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** Allow auto-equip to put a weapon in the backpack as last option.
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** Some minor fixes and improvments in equipment definitions.
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** Removed "Soldier entered/left the rescue zone" message.
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* Maps
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** Some minor fixes in harbour2 map.
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** Implemented FR {{fr|4988}} glowmaps for tex_ufo/ textures.
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** Map [mansion] removed door entities to avoid 'strange-lighting' bug.
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 +
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In total, 178 commits were made in the UFO:AI repository in February.
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}}
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{{news
 
{{news
 
|title=Monthly update for January, 2014
 
|title=Monthly update for January, 2014

Revision as of 10:02, 26 March 2014

Monthly update for February, 2014

  • General
    • Lots of code refactoring.
    • UI2 - reworked aircraft panel
    • UI2 - reworked HUD functions
    • Adjustments in AI code.
    • Improved pathfinding code - rerouting for stacked tiles (city2 -40%, mansion_huge -10%
    • Increased MAX_OBJDEFS by two.
    • Implemented FR #5277 (Extend debug info about alien´s inventory/encumbrance)
  • Translations
    • Updated German translation
  • Bugs
    • Fixed bug #5235 (Crash when trying to max researchers in non researchable tech).
    • Fixed a bug in the AI code that was causing the AI to always pick the last entity possible as target.
    • Fixed dependencies in debian/control for newer deb-based distributives.
  • Campaign
    • Implemented FR #4939 (Move aircraft being transfered out from source base so it does not affect capacity checks).
    • Changed option text in aircraft menu to "_Soldiers & Pilots".
    • Fixed possible problem with aliens never equipping Kerrblades.
    • Allow auto-equip to put a weapon in the backpack as last option.
    • Some minor fixes and improvments in equipment definitions.
    • Removed "Soldier entered/left the rescue zone" message.
  • Maps
    • Some minor fixes in harbour2 map.
    • Implemented FR #4988 glowmaps for tex_ufo/ textures.
    • Map [mansion] removed door entities to avoid 'strange-lighting' bug.


In total, 178 commits were made in the UFO:AI repository in February.

2014-03-26ShipIt


Monthly update for January, 2014

  • Battlescape
    • Optimized the routing calculation code (speedup round about 33%)
    • Now misc_mission spawned particles are freed correctly
    • Splash effects for weather particles
    • Basic implementation fo FR #5181 (Indicators for aborted reaction fire)
  • General
    • Improved SDL2 fullscreen and resolution handling
    • Updated icon packs and a lot of work on the UI conversion
  • Translations
    • Updated German translation
    • Updated English translation
    • Updated Polish translation
    • Updated Spanish translation
    • Updated Russian translation
    • Updated Ukrainian translation
  • Bugs
    • Fixed #5235 (Crash when trying to max researchers in non researchable tech)
    • Fixed #5249 (Connection to IRC crashes the game when DEBUG_CLIENT is set)
    • Fixed #5146 (stunnedactor particle isn't shown)
    • Fixed #5200 (Game not paused when enemy in sight moves)
    • Fixed #5262 (Q_vsnprintf spamming)
  • Campaign
    • Hire employees by clicking on their heads in base view
    • Added radartower, ufoyard and samsite models to ufopedia
  • Skirmish
    • Increased maximum soldiers limit in skirmish
    • Fix alien skirmish counter
  • Maps
    • +harbour2 (Some minor fixes in mh_a_09.map)


In total, 168 commits were made in the UFO:AI repository in January.

A lot of work was made in the UI conversion - ensure to check the latest dev build out.

2014-02-15mattn