Difference between revisions of "Modelling/MD2"

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Latest revision as of 22:30, 15 September 2010

MD2 is the 3D-format used by the Quake2 engine and thus by UFO:AI as well. We use some of the MD3 Features even for MD2. We have tags and we can define more than one skin for each model.

Tools

There is a perl-script in our repository that lets you change the texture-paths, the texture sizes & the number of skins (only upgrade) inside the MD2-files:

src/tools/md2.pl

There is also a script that lets you read out the tag files (next to the md2 files) we use in UFO:AI:

src/tools/md2_tag.pl

You will need a perl distribution to execute those scripts. A good one for Windows would be ActivePerl.

Export/Import MD2


Links

Specification

See also