Difference between revisions of "Mapping/Entities/misc sound"

From UFO:AI
 
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* '''volume''': Relative volume - value between 0.0 and 1.0
 
* '''volume''': Relative volume - value between 0.0 and 1.0
 
* '''attenuation''': The attenuation value (0.0 is audible over the whole map, 3.0 is only audible when the sound source is ''very'' close to the camera.
 
* '''attenuation''': The attenuation value (0.0 is audible over the whole map, 3.0 is only audible when the sound source is ''very'' close to the camera.
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==Suggestions==
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To add more atmosphere and get rid of the silence in your map you have to add some ambience sounds.
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* Add 3d amb sounds to things like rivers, lakes, fire sites etc.
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* Add 2d '''''STEREO''''' amb sounds (playing always at the same volume, regardless the position of the camera or the source in the map)
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* Never, '''''NEVER''''' use a sound which have less than 22khz or have a obviously a bad quality.
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* Dont use any sounds which have a bad loop or will be noticable repetitive.
  
 
==Links==
 
==Links==

Revision as of 10:57, 25 May 2012

Entities settings.jpg

To add an ambient sound right click on the view grid: misc/misc_sound.

Keys

  • noise: sound file name relative to sound/
  • volume: Relative volume - value between 0.0 and 1.0
  • attenuation: The attenuation value (0.0 is audible over the whole map, 3.0 is only audible when the sound source is very close to the camera.

Suggestions

To add more atmosphere and get rid of the silence in your map you have to add some ambience sounds.

  • Add 3d amb sounds to things like rivers, lakes, fire sites etc.
  • Add 2d STEREO amb sounds (playing always at the same volume, regardless the position of the camera or the source in the map)
  • Never, NEVER use a sound which have less than 22khz or have a obviously a bad quality.
  • Dont use any sounds which have a bad loop or will be noticable repetitive.

Links