Mapping/Entities/misc mission

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Revision as of 06:08, 29 September 2011 by Mattn (talk | contribs)
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Entity inspector
misc_mission attributes


  • This defines a special mission target. The entity can spawn e.g. a particle (like smoke) to mark a landing zone that must be occupied to win the match.


  • particle: display a particle
  • item: item that must be placed here to trigger the target (e.g. a bomb that will blast the target entity)
  • time: if set the entity has to be occupied x rounds to win the mission. In case ob a bomb target this is the amount of rounds the bomb has to be laid down.
  • radius: if the entity has to be occupied this defines the radius that is needed
  • health: if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
  • group: allows you to group mission entities - e.g. you have to occupy them all for x rounds to win the match
  • target: the target that is triggered once the round time was hit
  • team: the id of the team this mission entity is for
  • message: a message that is show when the mission is completed