Difference between revisions of "Mapping/Entities/misc mission"

From UFO:AI
(Keys: Removed outdated info.)
(Keys: Update)
 
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* '''particle''': The particle to display.
 
* '''particle''': The particle to display.
 
* '''item''': Item that must be placed here to trigger the target (e.g. a bomb that will blast the target entity, valid bombs are e.g. bomb1 and bomb2).
 
* '''item''': Item that must be placed here to trigger the target (e.g. a bomb that will blast the target entity, valid bombs are e.g. bomb1 and bomb2).
* '''time''': If set the entity has to be occupied x rounds to win the mission. In case ob a bomb target this is the amount of rounds the bomb has to be laid down.
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*'''group:''' Allows you to group mission entities - e.g. you have to occupy them all for x rounds to win the match.
* '''radius''': If the entity has to be occupied this defines the radius that is needed.
 
* '''group''': Allows you to group mission entities - e.g. you have to occupy them all for x rounds to win the match.
 
 
* '''target''': The target that is triggered once the round time was hit - target trigger must have targetname set.
 
* '''target''': The target that is triggered once the round time was hit - target trigger must have targetname set.
* '''team''': The id of the team this mission entity is for.
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*'''message:''' A message that is shown when the mission is completed.
* '''message''': A message that is shown when the mission is completed.
 
* '''description''': Will show with the rest of victory conditions.
 
 
* '''targetname''': The name of this mission target.
 
* '''targetname''': The name of this mission target.
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*'''desc:''' The description of this mission target.
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*'''origin:''' The position of this mission target.
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*'''spawnflags:''' Level flags
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* '''radius''': If the entity has to be occupied this defines the radius that is needed. The value is given in world units. This means that one grid tile is 32 units.
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* '''team''': The id of the team this mission is for (1 = Phalanx, 7 = Aliens, 1-6 multiplayer teams)
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* '''time''': If set the entity has to be occupied x rounds to win the mission. In case of a bomb target this is the amount of rounds the bomb has to be laid down.
  
 
==Links==
 
==Links==

Latest revision as of 07:30, 9 February 2017

Entity inspector
misc_mission attributes

General

  • This defines a special mission target. The entity can spawn e.g. a particle (like smoke) to mark a landing zone that must be occupied to win the match.

Keys

  • particle: The particle to display.
  • item: Item that must be placed here to trigger the target (e.g. a bomb that will blast the target entity, valid bombs are e.g. bomb1 and bomb2).
  • group: Allows you to group mission entities - e.g. you have to occupy them all for x rounds to win the match.
  • target: The target that is triggered once the round time was hit - target trigger must have targetname set.
  • message: A message that is shown when the mission is completed.
  • targetname: The name of this mission target.
  • desc: The description of this mission target.
  • origin: The position of this mission target.
  • spawnflags: Level flags
  • radius: If the entity has to be occupied this defines the radius that is needed. The value is given in world units. This means that one grid tile is 32 units.
  • team: The id of the team this mission is for (1 = Phalanx, 7 = Aliens, 1-6 multiplayer teams)
  • time: If set the entity has to be occupied x rounds to win the mission. In case of a bomb target this is the amount of rounds the bomb has to be laid down.

Links