Difference between revisions of "Manual/Singleplayer/Base"

From UFO:AI
 
(Base buildings)
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__NOTOC__
 
__NOTOC__
 
=Your base=
 
=Your base=
[[Image:Base_screen_initial.jpg|256px|right]]
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[[Image:base-2.4.jpg|256px|right]]
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 +
The base management screen is shown when you click on a base on the Geoscape. It shows the map of your installations and various informations about your employees, storage rooms etc.
 +
 
 
Your bases have to fulfil a wide range of tasks, ranging from researching and producing new equipment, gathering background information on the invaders and supplying the infrastructures to react on any alien attack via interceptors or dropships.
 
Your bases have to fulfil a wide range of tasks, ranging from researching and producing new equipment, gathering background information on the invaders and supplying the infrastructures to react on any alien attack via interceptors or dropships.
  
<!-- If you update this list/links please also do it in [[Manual/Singleplayer]] -> The Base and [[Template:NAV/TheBase]]-->
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Your bases are run independently and must all be supplied with employees, equipments and facilities. You can still transfer employees and equipments from a base to an other.
* [[Manual/Singleplayer/Buildings|Buildings]] - Extend and improve your bases.
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==Base name==
* [[Manual/Singleplayer/Research|Research]]
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[[Image:Base rename switch.jpg|thumb|256px|right|Base renaming and switching]]
* [[Manual/Singleplayer/Production|Production]]
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The current base name is shown on the top of the screen. You can edit it by clicking pen-icon right next to it. With the arrow icons you can also circle through all your current bases.
* [[Manual/Singleplayer/Hire & Fire|Hire & Fire]] employees
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{{clr}}
* [[Manual/Singleplayer/Buy & Sell|Buy & Sell]] equipment
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* [[Manual/Singleplayer/Aircraft|Aircraft]] - Buy aircraft, assign teams, equip crafts.
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==Base map==
* [[Manual/Singleplayer/Transfer|Transfer]] - Transfer equipment, and employees between bases.
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* [[Manual/Singleplayer/Equip Soldiers|Equip Soldiers]] - Equip your ground troops.
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The main part of the screen shows your installations. Left clicking on a building will bring you to the according management screen as it can be done by the right buttons. Right clicking on a building will ask you to confirm the destruction of it.
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New bases can be built on the Geoscape, so you don't need to place all non-vital facilities in one site. Doing so would be problematic, as space is limited. But be warned that new facilities can be build only next to an other one. Each facility also have its monthly running costs.
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===Vital buildings===
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Please keep in mind that there are three "elementary" buildings needed '''in each base''' before the base is functional at all. These are: an Entrance (pre-built for each new base), a Power Plant and the Command Center.
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{|
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|[[Image:Entrance.png|frame|Entrance]]
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|[[Image:Command.png|frame|Command Center]]
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|[[Image:Powerplant.png|frame|Power Plant]]
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|}
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===Functionnal buildings===
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====Living quarters====
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[[Image:Quarters.png|left|128px]]Living quarters are required for employees to live in the base. Without them you can only have an automatically run base. Building multiple quarters will give more room for employees.
 +
 
 +
The occupation is shown at the bottom of the right panel.
 
{{clr}}
 
{{clr}}
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====Storage====
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[[Image:Storage.png|left|128px]]Have room to store your equipment and bring some from the battlefield. The more storage you have, the more equipment you can store in the base.
  
== General ==
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Your current storage use is shown at the bottom of the right panel.
[[Image:Base rename switch.jpg|thumb|256px|right|Base renaming and switching]]
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{{clr}}
;Rename your bases
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====Hospital====
:You can change the name of your bases by clicking on the pen-icon right next to its name shown on base screen.
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[[Image:Hospital.png|left|128px]]An hospital is required for wounded soldiers to reitaliate from battle between missions.
 +
{{clr}}
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====Laboratory====
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[[Image:Lab.png|left|128px]]A laboratory is required in order for sciencists to run their researches. You will require more laboratories if you have hired a lot of sciencists.
 +
 
 +
The laboratory usage is shown at the bottom of the right panel.
 +
{{clr}}
 +
====Workshop====
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[[Image:Workshop.png|left|256px]]A worshop is required for your engineers to build new equipments. If you have many of them, you may require more than one.
  
;Switch to other bases
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The workshop usage is show at the bottom of the right panel.
:Using the arrow icons you can also circle through all your current bases.
+
{{clr}}
 +
===Interception buildings===
 +
====Small hangar====
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A small hangar can store and maintain a small aircraft. For the aircraft to operate you will require to hire a pilot.
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====Large hangar====
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Large hangars stores a small or big aircraft.
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====Radar====
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[[Image:Radar.png|left|128px]]A radar will add sensors all around your base and activate UFO detection. It can work without employee but still requires the vital buildings to operate.
 
{{clr}}
 
{{clr}}
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===Defense buildings===
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====Missile battery====
 +
A missile battery can hold a missile launcher than must be bought or build in a workshop. Once installed it will defend the base in case of attack and can also assist interceptors around the base by shooting at UFO's passing nearby.

Revision as of 17:37, 2 February 2014

Your base

Base-2.4.jpg

The base management screen is shown when you click on a base on the Geoscape. It shows the map of your installations and various informations about your employees, storage rooms etc.

Your bases have to fulfil a wide range of tasks, ranging from researching and producing new equipment, gathering background information on the invaders and supplying the infrastructures to react on any alien attack via interceptors or dropships.

Your bases are run independently and must all be supplied with employees, equipments and facilities. You can still transfer employees and equipments from a base to an other.

Base name

Base renaming and switching

The current base name is shown on the top of the screen. You can edit it by clicking pen-icon right next to it. With the arrow icons you can also circle through all your current bases.

Base map

The main part of the screen shows your installations. Left clicking on a building will bring you to the according management screen as it can be done by the right buttons. Right clicking on a building will ask you to confirm the destruction of it.

New bases can be built on the Geoscape, so you don't need to place all non-vital facilities in one site. Doing so would be problematic, as space is limited. But be warned that new facilities can be build only next to an other one. Each facility also have its monthly running costs.

Vital buildings

Please keep in mind that there are three "elementary" buildings needed in each base before the base is functional at all. These are: an Entrance (pre-built for each new base), a Power Plant and the Command Center.

Entrance
Command Center
Power Plant

Functionnal buildings

Living quarters

Quarters.png

Living quarters are required for employees to live in the base. Without them you can only have an automatically run base. Building multiple quarters will give more room for employees.

The occupation is shown at the bottom of the right panel.

Storage

Storage.png

Have room to store your equipment and bring some from the battlefield. The more storage you have, the more equipment you can store in the base.

Your current storage use is shown at the bottom of the right panel.

Hospital

Hospital.png

An hospital is required for wounded soldiers to reitaliate from battle between missions.

Laboratory

Lab.png

A laboratory is required in order for sciencists to run their researches. You will require more laboratories if you have hired a lot of sciencists.

The laboratory usage is shown at the bottom of the right panel.

Workshop

Workshop.png

A worshop is required for your engineers to build new equipments. If you have many of them, you may require more than one.

The workshop usage is show at the bottom of the right panel.

Interception buildings

Small hangar

A small hangar can store and maintain a small aircraft. For the aircraft to operate you will require to hire a pilot.

Large hangar

Large hangars stores a small or big aircraft.

Radar

Radar.png

A radar will add sensors all around your base and activate UFO detection. It can work without employee but still requires the vital buildings to operate.

Defense buildings

Missile battery

A missile battery can hold a missile launcher than must be bought or build in a workshop. Once installed it will defend the base in case of attack and can also assist interceptors around the base by shooting at UFO's passing nearby.