http://ufoai.org/w/index.php?title=MD3&feed=atom&action=historyMD3 - Revision history2024-03-29T14:13:19ZRevision history for this page on the wikiMediaWiki 1.35.4http://ufoai.org/w/index.php?title=MD3&diff=28688&oldid=prevMattn at 20:29, 15 September 20102010-09-15T20:29:19Z<p></p>
<p><b>New page</b></p><div>== Tools ==<br />
''TODO''<br />
* See [http://xreal.sourceforge.net/xrealwiki/BlenderExportMD3 BlenderExportMD3] and [http://svn.sourceforge.net/viewvc/xreal/trunk/xreal/blender/ trunk/xreal/blender] from the [http://xreal.sourceforge.net xreal] project<br />
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* There is a perl-script in our [[Getting the source|repository]] that lets you change the texture-paths inside the MD3-files:<br />
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{{repository|src/tools/md2.pl|src/tools/md2.pl}}<br />
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== Links ==<br />
=== Specification ===<br />
* [http://www.icculus.org/~phaethon/q3/formats/md3format.html MD3 format description] at [http://www.icculus.org icculus.org]<br />
* [http://www.gamedev.net/community/forums/topic.asp?topic_id=135117 MD3] thread at [http://gamedev.net GameDev.net]<br />
* [http://gpwiki.org/index.php/MD3 MD3] entry at the Game Programming Wiki.<br />
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=== Engine integration ===<br />
* [http://cvs.icculus.org/cvs/twilight/darkplaces/model_alias.c?view=auto Darkplaces code] (see "Mod_IDP3_Load")<br />
* [http://cvs.icculus.org/cvs/twilight/dpmodel/dpmodel.c?view=auto Darkplaces code] (see "writemodel_md3")<br />
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=== See also ===<br />
* [[md2]]<br />
* [[obj]]<br />
* [[dpm]]<br />
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[[Category:Contribute]]<br />
[[Category:Modelling]]</div>Mattn