Difference between revisions of "Gameplay Proposals/Equipment Extensions"

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Latest revision as of 15:00, 7 October 2012

Equipment extensions

Author: [[User:|]] ([[User talk:|talk]], contrib)

This is a proposal for extensions for equipment. Basically, certain equipment should have one or more extension slots in which extensions can be removed. This is similar to equipping aircraft. Not every piece of equipment should have such slots (knives, grenades, ammo and medikits would not have any, for example), but major equipment such as guns and armour should.

Extensions should have some kind of beneficial effect. For example, extensions to weapons could affect the random damage modifier, the base damage, the amount of shots, ammo usage, et cetera. Armour extensions could influence protection against some or all damage weights or affect the TU penalty (assuming the latter is implemented). Or perhaps they could affect stealth or available postures.

Equipment extensions will further deepen gameplay, as long as care is taken that the system does not cross into tedious micromanagement.


  • A bayonet sounds like a sensible extension for most large fire-arms. The development would parallel the combat knife --Eleazar 07:00, 18 February 2008 (CET)
  • Sound like something that I personally think should be added, what you describe sound something like the system in UFO: Afterlight. You could add things such as infravision, cloaking, shields, etc to the spacesuits in it. You could also add things to weapons that changed their stats, like add some parts to a laser rifle that makes it consume more ammo but it does more damage and has a special shot, more or less being a heavy laser rifle. RF 19:17, 21 March 2009 (UTC)
  • For weapons -- lights, different sight types, grenade launcher, flash suppressor, bipod et al are obvious. A proper implementation would have specific attachment points (possibly filled with 'default' stuff -- like any bona-fide sniping rifle should default with some kind of scope) rather than a number of completely generic slots.

For armor, an improved version of the inserts (trading away speed and comfort for additional protection) is fairly obvious. Additional gear as technology warrants. 06:14, 27 March 2009 (UTC)