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after checking out UFO:AI from SVN you will have a new directory with the following structure:
\-ROOTDIR OF UFO:AI SVN
\-build
\-projects
\game.cbp Code::Blocks project file for game.dll
\ufo.cbp Code::Blocks project file for ufo.exe
\-base
\-debian
\-i18n home of the compiled language files
\-maps source of maps and after compiling the maps also home of bsp files
\-media true type fonts
\-models source of models and models in md2 format
\-music music folder *.ogg
\-pics folder for menu pics
\-sound weapon, ambient... sounds
\-textures textures for the tactical missions
\-ufos script files for menu, campaigns,...
\default.cfg e.g. renderer settings
\keys.cfg key bindings
\mapshots.cfg exec this when you want to make base tiles mapshots
\-src sourcecode of UFO:AI (programming language is C)
\-client
\-debian
\-docs design docs
\-game
\-po home of ufoai.pot and po files (translations)
\-common
\-ports
\-linux
\-macosx
\-unix
\-solaris
\-windows
\-renderer
\-server
\-tools sourcecode of ufo2map
. |-- AUTHORS |-- COPYING |-- README |-- TODO |-- base | |-- default.cfg | |-- game.so <<<< game lib for ufo - just copy from src/debugi386 | |-- i18n | | |-- cs | | |-- da | | |-- de | | |-- en_GB | | |-- fr | | |-- it | | |-- pl | | `-- ru | |-- [[keys.cfg]] | |-- maps | | |-- africa04d.bsp | | |-- africa04n.bsp | | |-- b | | |-- compile.pl | | |-- const05d.bsp | | |-- const05n.bsp | | |-- [...] | | |-- tropicd | | |-- tropicd.ump | | |-- villaged | | |-- villaged.ump | | |-- villagen | | `-- villagen.ump | |-- mapshots.cfg | |-- media | | |-- COPYING | | |-- DejaVuSans.ttf | | `-- FreeSans.ttf | |-- models | | |-- aircraft | | |-- aliens | | |-- animals | | |-- civilians | | |-- objects | | |-- soldiers | | `-- weapons | |-- music | | `-- license.txt | |-- pics | | |-- air_dropship.tga | | |-- air_interceptor.tga | | |-- air_ufo.tga | | |-- althud | | |-- armor | | |-- base | | |-- base.tga | | |-- black.tga | | |-- circle.tga | | |-- circleactive.tga | | |-- colormap.pcx | | |-- conback.jpg | | |-- conchars.pcx | | |-- cross.tga | | |-- cursor1.tga | | |-- ducked.tga | | |-- f_big.tga | | |-- f_big.xcf | | |-- f_menu.tga | | |-- f_menu_small.tga | | |-- f_small.tga | | |-- f_small.xcf | | |-- hud | | |-- loading.jpg | | |-- maps | | |-- menu | | |-- net.jpg | | |-- pause.jpg | | |-- sensor.tga | | |-- sfx | | |-- techs | | |-- tutorial | | |-- ufoai.jpg | | `-- wait.tga | |-- sound | | |-- misc | | `-- weapons | |-- textures | | |-- exterior | | |-- interior | | |-- tex_base | | |-- tex_buildings | | |-- tex_buildings_snow | | |-- tex_doors | | |-- tex_effects | | |-- tex_furniture | | |-- tex_lights | | |-- tex_material | | |-- tex_misc | | |-- tex_nature | | |-- tex_pics | | |-- tex_shop | | |-- tex_streets | | |-- tex_tech | | |-- tex_ufo | | `-- tex_vehicles | `-- ufos | |-- armor.ufo | |-- basemanagement.ufo | |-- campaign.ufo | |-- menu_ufopedia.ufo | |-- [...] | |-- names.ufo | |-- seq_tutorials.ufo | `-- weapons_tachyon.ufo