Compile for Windows
From UFO:AI
Building UFO:AI
You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here:
Building installer
NOTE: These instructions are only for people who want to build a distributable installer package. If you just want to compile the game for yourself, you do not need to do this.
We use a nsis installerscript. You can find it in contrib/installer/.
- Linux
- run make wininstaller
- Windows
- Install nsis and right click the contrib/installer/ufoai.nsi file to compile the installer.
- Also run the compile_maps.bat file to generate the pk3 archives.
- MacOSX
- ADDME