Difference between revisions of "Compile for Windows"
From UFO:AI
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== Building UFO:AI == | == Building UFO:AI == | ||
− | + | You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here: | |
− | + | * [[MinGW Win32]] | |
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* [[MinGW Win32 (guided with GUI)]] | * [[MinGW Win32 (guided with GUI)]] | ||
* [[Code::Blocks]] | * [[Code::Blocks]] | ||
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==Links== | ==Links== | ||
− | * | + | * [http://www.microsoft.com/downloads/details.aspx?FamilyID=bd02c19c-1250-433c-8c1b-2619bd93b3a2&DisplayLang=en Application Verfication Tool] |
[[Category:Coding]] | [[Category:Coding]] |
Revision as of 11:19, 14 June 2014
Building UFO:AI
You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here:
Building installer
NOTE: These instructions are only for people who want to build a distributable installer package. If you just want to compile the game for yourself, you do not need to do this.
We use a nsis installerscript. You can find it in contrib/installer/.
- Linux
- run make wininstaller
- Windows
- Install nsis and right click the contrib/installer/ufoai.nsi file to compile the installer.
- Also run the compile_maps.bat file to generate the pk3 archives.
- MacOSX
- ADDME