Difference between revisions of "Compile for Windows"

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m (Reverted edits by Mattn (talk) to last revision by Mutonufoai)
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== Building UFO:AI ==
 
== Building UFO:AI ==
 
You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here:
 
You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here:
* [[MinGW Win32]]
 
* [[MinGW Win32 (guided with GUI)]]
 
 
* [[Code::Blocks]]
 
* [[Code::Blocks]]
 
* [[Eclipse]]
 
* [[Eclipse]]

Revision as of 23:18, 6 March 2018

Building UFO:AI

You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here:

Building installer

NOTE: These instructions are only for people who want to build a distributable installer package. If you just want to compile the game for yourself, you do not need to do this.

We use a nsis installerscript. You can find it in contrib/installer/.

Linux
run make wininstaller
Windows
Install nsis and right click the contrib/installer/ufoai.nsi file to compile the installer.
Also run the compile_maps.bat file to generate the pk3 archives.
MacOSX
ADDME

Links