Difference between revisions of "Compile for Windows"

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* [[Code::Blocks]]
 
* [[Code::Blocks]]
 
* [[Eclipse]]
 
* [[Eclipse]]
 
== Building installer ==
 
NOTE: These instructions are only for people who want to build a distributable installer package. If you just want to compile the game for yourself, you do not need to do this.
 
 
We use a [[nsis]] installerscript. You can find it in {{path|contrib/installer/}}.
 
;Linux:run make wininstaller
 
 
;Windows:Install [[nsis]] and right click the {{path|contrib/installer/ufoai.nsi}} file to compile the installer.
 
;Also run the {{path|compile_maps.bat}} file to generate the pk3 archives.
 
 
;MacOSX:''ADDME''
 
 
==Links==
 
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=bd02c19c-1250-433c-8c1b-2619bd93b3a2&DisplayLang=en Application Verfication Tool]
 
  
 
[[Category:Coding]]
 
[[Category:Coding]]

Revision as of 21:08, 20 April 2018

Building UFO:AI

You must first compile the source code. We recommend using Code::Blocks for this. There is also an (experimental) compile guide using Eclipse CDT with MSYS/MinGW. More instructions can be found here: