< Changelog
Revision as of 12:27, 19 March 2012 by MCR (talk | contribs) (General)

Not yet released.

Version 2.4

Git working directory: root


  • Windows: Fixed freeze at the end of a game if server threads were activated
  • MacOSX: Fixed package bug - ensure that the used frameworks are part of the dmg


Rescue zone
  • Rescue zone for dropships where soldiers will survive at mission abort
  • Character statistics and Actor skin descriptions are now scriptable
  • Added cgame (client side modding) support - and converted skirmish and multiplayer. It is now possible to add new new client side shared objects to add new gametypes.
  • Support for game modding via fs_gamedir cvar.
  • Improved and faster renderer.
  • Rewritten RMA-algoritm. Now it is faster and do not hang up the game for some assemblies.
  • Added a simple campaign cgame type with a fixed number of missions and in a fixed order.


  • Production requirements support
  • Rescue missions: Rescue soldiers of your downed dropships!
  • Support for more than 64 aircraft
  • Ensure base connectivity
  • Support for bigger base buildings (2x2, 3x1, etc.)
  • Allow production costs independent from market prices
  • Extend building event trigger support (to run events on constructing/destructing/enabling/disabling)
  • Sort the aircraft list for interception and mission popups by distance to the target
  • Implemented better auto-mission handling
  • Select soldiers to fight in base defense
  • Implemented transfers between UFO Yards
  • Distance penalty for disassemblies. Disassembling a UFO stored far from the base will take longer.
  • Implemented listing of actual cargo transfers
  • New alien base map


  • Added support for armour penalty. Heavy armour decreases available TUs now.
  • New battle mode: Alien rush (endless-alien-respawn-feature).
  • World entity interaction with the mouse is now possible (e.g. open doors)
  • Highlight entities that can be used by an actor (e.g. doors)
  • Implemented smoke grenades
  • Implemented fire fields for incendiary grenades and rockets
  • Reworked and enhanced civilian teams (nations)
  • Added possibility to use "special civilian teams" on certain maps
  • New civilian teams (scientists, workers, soldiers)
  • Randomspawn of the enemy is now enabled on many maps


  • Allow to edit, load and save your skirmish teams

Map and map tool improvements

hills theme.
city2 map
gate map
neighbourhood map
  • New (map) entities:
  • New maps
    • +beach
    • bungalow
    • bungalow2
    • +city2
    • city_industrial
    • gate
    • +harbour2 RMA theme
    • +hills RMA theme
    • +mansion
    • neighbourhood
    • small_house
  • Improved and added new tiles for some RMAs:
    • +forest
    • +oriental
  • UFORadiant
    • Implemented texture overview
    • Implemented skip-common-texture feature
    • Implemented cut feature


  • Support for creating custom HUDs
  • Upgrade for the Options menu
  • Upgrade for the Skirmish menu


  • Complete new sounds
  • New particle effects and special-fx textures (explosions, weapons, etc.)
  • New and improved, transparent blood-textures
  • New music, revised tracklist
  • New cursor images for the battlescape
  • Loads of new models (civilians, rocketlauncher, static models on maps)
  • New glowmaps
  • New textures
  • New normalmaps
  • New specularmaps
  • Higher resolution textures for existing models
  • Increased texture resolution for existing textures
  • Replaced textures without proper license
  • Replaced many .jpg textures with .png textures without artifacts
  • First glowmap animations
  • More flares & new light animations
  • Automatic crashdump upload
  • Fixed bugs