Not yet released.
- Windows: Fixed freeze at the end of a game if server threads were activated
- MacOSX: Fixed package bug - ensure that the used frameworks are part of the dmg
- Rescue zone for dropships where soldiers will survive at mission abort
- Character statistics and Actor skin descriptions are now scriptable
- Added cgame (client side modding) support - and converted skirmish and multiplayer. It is now possible to add new new client side shared objects to add new gametypes.
- Support for game modding via fs_gamedir cvar.
- Improved and faster renderer.
- Rewritten RMA-algoritm. Now it is faster and do not hang up the game for some assemblies.
- Added a simple campaign cgame type with a fixed number of missions and in a fixed order.
- Production requirements support
- Rescue missions: Rescue soldiers of your downed dropships!
- Support for more than 64 aircraft
- Ensure base connectivity
- Support for bigger base buildings (2x2, 3x1, etc.)
- Allow production costs independent from market prices
- Extend building event trigger support (to run events on constructing/destructing/enabling/disabling)
- Sort the aircraft list for interception and mission popups by distance to the target
- Implemented better auto-mission handling
- Select soldiers to fight in base defense
- Implemented transfers between UFO Yards
- Distance penalty for disassemblies. Disassembling a UFO stored far from the base will take longer.
- Implemented listing of actual cargo transfers
- New alien base map
- Add support for armour penalty. Heavy armour decrease available TU`s now.
- New battle mode: Alien rush (endless-alien-respawn-feature).
- World entity interaction with the mouse is now possible (e.g. open doors)
- Highlight entities that can be used by an actor (e.g. doors)
- Implemented smoke grenade
- Implemented fire fields for incendiary grenades and rockets
- Allow to edit, load and save your skirmish teams
Map and map tool improvements
- New (map) entities:
- New maps
- +harbour2 RMA theme
- +hills RMA theme
- Improved and added new tiles for some RMAs:
- Implemented texture overview
- Implemented skip-common-texture feature
- Implemented cut feature
- Support for creating custom HUDs
- Upgrade for the Options menu
- Upgrade for the Skirmish menu
- Complete new sounds
- New particle effects (explosions, weapons, etc.)
- New music
- New cursor images for battlescape
- New models (rocketlauncher, static models on maps)
- New glowmaps
- New textures
- New normalmaps
- New specularmaps
- Higher resolution textures for existing models
- Increased texture resolution for existing textures
- Replaced textures without proper license
- Replaced many .jpg textures with .png textures without artifacts
- First glowmap animations
- More flares & new light animations
- Automatic crashdump upload
- Fixed bugs