http://ufoai.org/w/index.php?title=Changelog/2.2&feed=atom&action=historyChangelog/2.2 - Revision history2024-03-29T06:55:45ZRevision history for this page on the wikiMediaWiki 1.35.4http://ufoai.org/w/index.php?title=Changelog/2.2&diff=39181&oldid=prevBayo: fix link2012-04-15T12:03:03Z<p>fix link</p>
<p><b>New page</b></p><div>== Version 2.2.0 ==<br />
{{Git working dir|branch=ufoai_2.2}}<br />
{{todo|2.2}}<br />
=== Code ===<br />
==== New Features ====<br />
* 3D Geoscape - possible to select in options.<br />
* Target to different height levels for shooting using the shift key.<br />
* [[Tip of the Day]].<br />
* Implemented capacities for base facilities.<br />
* Implemented dependencies for base facilities.<br />
* Aircraft slots to get several aircraft items per aircraft.<br />
* Air interceptions.<br />
* Base defense against UFO raid.<br />
* Personel and aircrafts transfer between bases.<br />
* Actorsounds. {{wip}}<br />
* UFO crash.<br />
* UFO-Recoveries.<br />
* Shoot-through-walls. {{wip}}<br />
* [[Mapping/Footsteps|Footstep]] sounds.<br />
* Added e-mails.<br />
* Ambient sounds via [[Mapping/Entities/misc_sound|misc_sound]] entity<br />
<br />
==== Bugfixes and code cleanup or improvement ====<br />
* Solaris port (thanks McMurlock)<br />
* Mac PowerPC (and maybe also PS3) port<br />
* Reimplemented the transfer code.<br />
* [[Artwork|RoQ]] support (cutscenes).<br />
* OGG-Vorbis support for sound effects.<br />
* New memory subsystem which fixes most of the memleaks we had in our old code.<br />
* Better item descriptions in UFOpedia and other menus.<br />
* Fixed Intel graphic card support.<br />
* New network code.<br />
* Merged client and renderer code<br />
* Video subsystem now uses SDL on every plattform<br />
* Merged client and sound driver code<br />
* Sound subsystem now uses SDL on every plattform<br />
* Improved sound system (no more sound stuttering)<br />
* Faster map loading<br />
* Bugfixes for random map assembly code<br />
* Bugfixes for overlapping texts<br />
<br />
=== Artwork ===<br />
* New rank images that reflect the list of ranks written by Winter.<br>You can see them in [[Manual/Singleplayer/Ranks]].<br />
<br />
=== Models ===<br />
* [[Aliens/Bloodspider|Bloodspider]] model with animations & texture (see {{repositorydir|trunk/base/models/aliens/bloodspider/|here}}) has been added<br />
** The texture has been created by Protoarmor.<br />
** Full integration into the game is still open though.<br />
* [[Equipment/Misc/IR_Goggles|IR-Goggles]] model (new). See {{repositorydir|base/models/weapons/googles|the model}}.<br />
* [[Aircraft Equipment/Weapons/SHIVA Rotary Cannon|SHIVA Rotary Cannon]] model&texture added. 4-barreled version of the "chaingun" model that is usable in an aircraft. (See {{repositorydir|base/models/aircraft/shiva|models/aircraft/shiva}} for the model)<br />
* [[Aircraft_Equipment/Weapons/Particle_Beam_Weapon|Particle Beam Weapon]] model&texture added. (See {{repositorydir|base/models/aircraft/pbw|models/aircraft/pbw}} for the model and [http://mattn.ninex.info/img/pbw_06.jpg here] for a screenshot.)<br />
* Fixed broken Shevaar death animation {{bug|1741771}}<br />
* A lot of new static map models - see the [http://ufoai.ninex.info/?page=Gallery Gallery] for render images.<br />
* Power armour (currently only multiplayer)<br />
<br />
=== Sounds ===<br />
* some new geoscape event sounds<br />
<br />
=== Other ===<br />
* Improved in-game IRC client (hit {{K|F10}} to get it from everywhere in the game once you are connected)<br />
* Improved serverbrowser<br />
* New Armour system<br />
* Soldier turning via {{MB|R}} (Right mouse button)<br />
* Redone the credits sequence<br />
* Language selection via menu<br />
* Implemented headgear slot<br />
* Polish for mail client, hospital and some other menus<br />
* Cleaned up textures - replaced a lot of textures with GPled ones and removed a lot of unused textures<br />
* Better popup messages when and why buildings are inactive<br />
* Updated PDF manual<br />
<br />
=== Maps ===<br />
* New maps {{path|pipes_const01}}, {{path|terrain02}}, {{path|convoy01}}<br />
* Fixed a lot of mapbugs (like actors inside of solid objects, unusable stairs, shoot through objects and so on)<br />
* New base facilities:<br />
** Antimatter Storage facility map<br />
** Missile facility for base defense<br />
<br />
[[Category:Changelog]]<br />
[[Category:General]]<br />
[[Category:Development]]</div>Bayo