Manual:Singleplayer/Equipement

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Buying/selling and producing equipments

We cannot fight on the long run without supplies. Our soldiers and aircraft requires some equipments to go to the battle and there are three ways to provide them.

You can buy them, produce them or grab them from the aliens.

Buying and selling

The buy/sell screen.

Once your base has a running storage the buy/sell option is available. On the left part is the list of all items. Use the up arrow to buy an item, down to sell it. Left to the arrows is the number of item your base is storing (and your soldiers equiped with), right to them is the number available from your suppliers.

Buying items is instant and you can sell an item the same price as you bought it.

Be warned that supplies are short for the cutting edge equipments. And because PHALANX will shortly discover new technologies you will have to produce them yourself before someone else is able to provide you some.

Producing

The production screen.

In case the suppliers are short on some items or some are not even produced, the engineers are able to work on any king of thing in the workshop. But be warned that a team of the best engineers of the world in a versatile workshop cannot compete with a dedicated mass production factory. Building items will take some time but this cannot be avoided if we want to be able to quickly adapt to new technologies.

Like for getting from supplyer, the production screen shows the list of items. On top is the production list, in order of priority. Use the arrows to order more or less items, clic on start production to put an item in the queue. On the left are shown the details of the item, production time and cost and size in storage.

The length of the production queue connot exceed the production limit and all engineers will work on the top priority item.

Grabbing from the alien

The aliens don't care about our inferior technologies but it would be stupid not to take some of their equipments. Some of them are not designed for the human morphology and will never be useable directly but other items should be useable once we have understood all the features and risks of their technologies.