UFO-Scripts/staticcampaign.ufo
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Static campaign
The static campaign is there to allow a fixed map selection that can be tweaked by the scripter. You have the opportunity to (almost) define the order of the appearance of the maps in the campaign.
So the static campaign is only about the map selection - the remaining stuff is the same as the other campaign. But the map selection has a big influence on the campaign progress.
Description
mission
- city: City reference to define the position of the mission
stage
A stage contains several sets that define a timeframe and a mission and ufo set that should appear.
set
- delay V_DATE: year, day, hour
- frame V_DATE: year, day, hour
- expire V_DATE: year, day, hour
- missions V_STRING: the mission set (mapdefs)
- number V_INT:
- quota V_INT: The amount of missions you have to fulfill to mark this set as done
- needed V_BEP: Reference to another sets
- ufos V_INT: The amount of ufos to spawn in this set
- nextstage V_STRING: The next stage that is going to become active once the current set is done
- endstage V_STRING: Ends the given stage (can be the current, or any other)
- commands V_STRING: Commands that are executed once the set is done
Example
staticcampaign example { mission africa_large { city cairo } stage intro { set first { delay "0 0 10" frame "0 3 0" expire "0 6 0" missions "africa_large" number 1 quota 0 } set terror_only { needed first delay "0 5 12" frame "0 9 0" expire "0 8 0" missions "italy japan_large village mine mart estate bungalow bungalow2 wilderness rivertown transport eaglenest neighbourhood" number 12 quota 8 } set soldier_terror { needed terror_only delay "0 10 7" frame "0 15 0" expire "0 45 0" missions "bunker japan_small dam spedition stadium druglord tower small_house gate fueldump city_industry community_centre" number 12 quota 7 ufos 2 } set landed_ships { needed soldier_terror delay "0 5 2" frame "0 6 0" expire "0 5 0" missions "frozen_alienlandingnature rivertown farm2 frozen_alienlandingindustrial village_commercial" quota 4 } set ultimate_terror { needed soldier_terror delay "0 15 7" frame "0 6 0" expire "0 5 0" missions "oriental_large small_house subway gasstation tower village military_convoy frozen_industrial mansion" quota 7 nextstage ufos_are_coming ufos 2 } set stop { needed ultimate_terror delay "0 20 0" endstage intro } } stage ufos_are_coming { set first_coming { delay "0 2 7" frame "0 12 0" expire "0 5 0" missions "fighter_crash" quota 1 ufos 4 } set crashed_and_landed { needed first_coming delay "0 0 1" frame "0 10 0" expire "0 8 0" missions "construction office harbour city2 resort bungalow tropic_river city_disco tropic_drug_crash oriental_medium_crash desert_harvester_crash" quota 6 nextstage invasion ufos 2 } set stop_coming { needed crashed_and_landed delay "0 11 0" endstage ufos_are_coming } } stage invasion { set first_invasion { delay "0 5 1" frame "0 10 0" expire "0 7 0" missions "africa_large eaglenest lake_ice corrupter_crash oriental_mosque england" quota 6 nextstage alienbase } set stop_invasion { needed first_invasion delay "0 11 0" endstage invasion commands "addeventmail alien_base_discovered;" } } stage alienbase { set first_alienbase { delay "0 11 0" missions "alienbase" quota 1 } set stop_alienbase { needed first_alienbase delay "0 12 0" endstage alienbase commands "cp_endgame;" } } }