Translation:Bolterrifle txt/ko

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UFOpaedia Entry

Proposal

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Proposal: Electromagnetic Rifle


Commander, we've received a number of research files from several UN nations concerning research and development for man-portable electromagnetic weaponry; various designs have been proposed and even prototyped for railguns, coilguns and quench guns. Of course, all these experiments have failed, since electromagnetic weapons require huge amounts of power -- and therefore banks of capacitors so heavy that no human soldier could possibly carry them. Even atomic batteries have not given us the power output we need to make man-portable electromagnetic guns a reality. It is impossible.

At least, that's what we thought, until the aliens showed up.

Seeing alien craft hurtling through our skies, advanced robots scuttling through our streets, and high-powered energy weapons tearing up our people has given us a whole host of new ideas. It has also caused us to take a very close look through our collected UN research data. It's nothing short of a gold mine in disguise. By combining the best of these individual cluttered pieces, we believe we may be able to devise a new weapon for our tactical teams that will be both man-portable and combat-effective. This weapon would have extreme range and power and may serve us well in the days ahead.

This idea holds a lot of promise, Commander. We would like your authorisation for lab time and funding in order finally make electromagnetic weaponry a reality.

--Cdr. Navarre


Result

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Re: Electromagnetic Rifle


The EM rifle project has been a resounding success! For the first time in human history, we've created a viable man-portable electromagnetic weapon. We have named our weapon the Bolter Rifle to avoid ambiguity with other existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to explain its operation in this short summary.

The Bolter Rifle is equipped with a railgun configuration, as opposed to a coilgun/Gauss gun configuration, due to the high inefficiency and generally poor operation of coilguns. Railguns work by utilising electromagnetic force to propel an electrically conductive projectile along two conducting rails. The electric current flowing through the rails sets up a magnetic field between them and through the projectile. The direction of the magnetic field is perpendicular to the current flowing through the rails and the projectile; this results in the rails and projectile pushing each other, thereby accelerating the projectile along the rails.

The world's first large-scale railgun, built in the 1970s, used 500 MJ of stored energy from the largest homopolar generator ever built. The electrical equipment needed to power these guns has become much more compact in the past century or so, but it is still not small or light enough to create man-portable weapons capable of replacing chemical-propellant firearms. Another major failing of railguns is their extreme susceptibility to rail erosion. The rails suffer heavy damage from every shot fired along them, and when the contact points are badly damaged, the electric current cannot properly pass from the rails through the projectile. This causes successive shots to lose more and more of their power. Each round needs at least a short length of undamaged rail in order to build up velocity.

Fortunately, we've managed to find a way around this problem -- by loading new rails into the gun after every series of shots.

The concept of pre-loading all of a weapon's ammunition into the barrel has been around for a long time. Until now it has only been applied to conventional firearms, but we have come up with a new concept; a small, individually-powered and insulated length of rail loaded with every round. This gives each round a viable contact point and will allow the weapon to sustain power through all its shots. When all rounds in the current barrel have been depleted -- and therefore the rails thoroughly destroyed -- the soldier can simply unlock the old barrel, let it drop to the ground, and slot in a fresh spare. Then he can replace the battery pack for a new series of shots.

The projectiles are specially-developed 3.2x40mm finned flechettes, stamped from large sheets of tungsten alloy. They are razor-sharp, with excellent armour-piercing qualities, and they tumble like demons inside the target. The holes that these flechettes cause are many times larger than their actual size.

This choice of loading system makes the Bolter slow and clumsy to reload, with expensive, oversized magazines (a new barrel and battery pack for each reload) and a small ammo capacity of 4 shots per barrel. On the other hand, the Bolter's stopping power is far greater than any chemical firearm in our arsenal. It can be used both as a sniper rifle and a powerful assault weapon, depending on whether it is fired on semi-automatic or 4-round burst mode. It is a highly versatile weapon with many possible applications; its tactical value will certainly become apparent once we get some real combat experience with it.

--Cdr. Navarre


Damage Type

Skill


Links


Stat Suggestions

(This information for reference only; do not translate or include in-game.)


Pro:

1) Very high damage.

2) Long range.


Con:

1) Small magazine.

2) Long reload time.

3) High recoil.

4) Expensive.

5) Expensive magazines.


Research Tree Data

(This information for reference only; do not translate or include in-game.)

Prerequisites:
 None
Opens:
 Enables production -- Bolter Rifle
 Enables production -- Bolter Rifle Magazine