File talk:Newestequipmockup.png
Revision as of 23:43, 23 May 2010 by Sotnikov123 (talk | contribs)
I suggest the upper left corner to adjust - to switch the base separately. If the base was attacked or do we equip the crew, who arrived at the mission before its launch sample.
- Yes for base attack we can equip soldiers before. But it is planed to equip any soldiers any time we want (it is not for now). Bayo 20:47, 23 May 2010 (UTC)
- I was thinking about the interface equipment, the [mockup by "BTAxis"] - the task more complicated than might appear at first glance. So far it seems to me that it should be divided into parts: one, the most simple - it is skins, graphics solutions. Another - more difficult - to build a scheme of screens, which are independent from each other - it battlescape and geoscape, menu and all submenus into base, even tooltips - it is also a kind of screen is very small, which emerges under certain conditions, and must obey its rules. And we must start to identify the conditions for transition from screen to screen, some to be the common parts (eg the amount of money just geoscape and menus into base). Also from this screen "equipment" must be the switch between bases, the same as the switch into menu "research" or "buy/sell" that are not yet implemented. Even I think that the "equip soldiers" should be one of the items inside the base - one must not only equip the crews, but a simple soldier, who can sit in their barracks. Actually I've written a lot of words - now try to sketch out a menu system for clarity on the picture.--Sotnikov123 22:43, 23 May 2010 (UTC)