UFO-Scripts/icons.ufo/2.3

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Revision as of 19:57, 18 May 2010 by Bayo (talk | contribs) (moved UFO-Scripts/icons.ufo to UFO-Scripts/icons.ufo/2.3)
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The file base/ufos/icons.ufo contains all icon definitions. An icon identify a named sprite displayed into some nodes, like buttons, tab, abstractoption... An icon have a size and is displayed according to a status coming from the "parent" node (normal, selected (hovered), disabled, click (no used)). The description define how the icon will be displayed according to this status.

Common information is the the image source of the sprite, the left-top corner, and the size of the sprite.

One sprite per status (default)

From top to down, one sprite per status. Background is only a template.

All sprites is computed according to the image, the corner, and the size. Normal status will use texl, selected status will use texl + 64, disabled status will use texl + 128, and click status will use texl + 192. Then we can pack icons into a texture of 256x256 where texl.y + size.y must be < 64.

icon skull_1 {
	image "ui/icon_pack2"
	texl	"80 1"
	size	"29 25"
}

One sprite for all status

All status will use the same icon. Then there is no constraint on the texture size or on the properties.

icon skull_2 {
	image "ui/icon_pack2"
	texl	"80 1"
	size	"29 25"
	single	true      // activate the blend mode
}


One blended sprite for all status

An only one sprite can be blended with a color. We can define one color per status.

There is no constraint on the texture size or on the properties, but sprite pixels should use pure black/white level with alpha. A pure white color will be translated to the exact requested color, and a pure black will be translated to black.

This icon will display a red skull when the icon is normal, a selected green skull, and a disabled blue skull.

icon skull_3 {
	image "ui/icon_pack2"
	texl	"80 1"
	size	"29 25"

	blend	true      // activate the blend mode
	normalcolor "1 0 0 1"
	selectedcolor "0 1 0 1"
	disabledcolor "0 0 1 1"
}