Difference between revisions of "Talk:Skills/Close Combat/v2.5"

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Latest revision as of 01:12, 23 November 2015

I assume close combat is useful to have as a secondary ability, to increase stun rod efficiency and to have something to fall back on on prolonged missions where ammunition becomes a factor.

--BTAxis 12:58, 15 July 2006 (CEST)

You mean melee? Yes, all you say is true. But close combat is also blade throwing and pistol use. These are one-handed and so essential for protection when you e.g. throw grenades with the other hand or use medikit, IR, mines, etc. Pistols (especially akimbo) are quite effective close- to middle-range weapons for urban settings. Essential for any soldier with heavy weapons that enters a building or is ambushed from behind (though some may choose two-handed sidearms (they fit into the holser, but use other skill!) for increased firepower ). All close skill weapons except kerrblade and stunrod fit into the holster and so are usable instantly. --Bandobras 16:23, 15 July 2006 (CEST)

The code says this skill is related to speed and power attributes. I guess speed is more important, while power is more important for heavy skill. --Bandobras 15:28, 10 September 2006 (CEST)