Difference between revisions of "Proposals/Planned Weapon Behaviours"

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Latest revision as of 10:47, 13 August 2013

Several of our weapon research texts included details that could not yet be implemented. In order to not confuse the player, these texts have been modified during 2.5's development cycle to more closely match actual weapon capacity. I have collected the ideas removed here so that they are not lost and may be implemented some day.

Laser weapons

  • It's impossible for lasers to shoot through clouds of smoke, gas or fire.
  • Electrolaser:
    • Like all electric weapons, firing at airborne targets will produce limited results, unless they're close enough to an earthed object to allow the electricity to arc between them.
    • In addition, any electrolaser needs the right kind of atmosphere to be able to create a plasma channel; taking them off of Earth could render them useless.

Holographic scope on needler

Instead of an ordinary top-mounted sniper scope, the aliens have incorporated a highly effective holographic aiming mechanism and rangefinder which projects directly in front of the user's leading eye. Targets are shown with absolute clarity at any range, the sight automatically compensates for natural body motions, and it will even tell the user the exact chances of scoring a hit at any time. We've run this thing by our own troops and -- once they got used to it -- the alien holo-sight was the preferred choice by an amazing 100% compared to our own scopes. If we can adapt and duplicate this sight in a self-contained package, we could create the ultimate aiming unit to use on any of our rifles, possibly even some handguns.

Electrolaser can't hit aerial targets

Like all electric weapons, firing at airborne targets will produce limited results, unless they're close enough to an earthed object to allow the electricity to arc between them. In addition, any electrolaser needs the right kind of atmosphere to be able to create a plasma channel; taking them off of Earth could render them useless.