Difference between revisions of "Talk:UGV Equipment/Armour"
Jump to navigation
Jump to search
(No difference)
|
Latest revision as of 18:44, 15 June 2012
I think UGVs should not have armour as an equippable item. Each UGV should have its own resistance ratings. --H-hour 19:44, 15 June 2012 (SAST)
- It will be difficult to model multiple types of armours on a single UGV. It means we'll need to have several versions of each UGV and in many cases this will lead to less than high quality results.
- It will simplify UGV management from the player's perspective. He will upgrade his armour by developing newer, better UGVs.
- There is a strong likelihood that UGVs will have interchangable weapons (machine gun/rocket launcher) with multiple ammunition types. It may also have interchangable equipment to improve detection and accuracy. If the armour is interchangable as well it will reduce the differentiation between different UGVs. The only thing we will have left to entice the player to develop a new UGV is improved TU.
- It also makes a certain sense. Vehicles can often get armour plates bolted onto the outside or inserted into areas, but it's another thing to wrap an unmanned vehicle in an entirely new armour. They need to be load balanced and their weight distribution effects motor functions. This means it's not easy to just add a new armour from the perspective of programming the UGV's balancing and movement software.