Difference between revisions of "Translation:Coilgun txt/en"

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Latest revision as of 11:41, 2 October 2010

UFOpaedia Entry

Proposal

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Proposal: Coilgun


Commander, our brainstorms down at DivEngine have come up with an interesting idea based on the alien Needler technology. When combining the alien fast-changing magnetic generators -- and, even more importantly, their power source -- with human-engineered EM rifle technology, some amazing man-portable weaponry becomes possible. I'd hereby like to propose a new design for a coilgun in the role of a sniper rifle.

The Needler is a terrific weapon, but there are undeniable advantages to delivering one large slug compared to a number of smaller flechettes; greater stability in flight, better armour-piercing ability, and above all superior stopping power. There's a reason why our sniper doctrine calls for one shot to a kill, that the target should be dead before he even knows the sniper is there.

To this end we plan to adapt the electromagnetic equipment and power source from the Needler to a larger barrel and a more human-friendly shape, as well as developing a new slug to maximise damage potential. The whole package together would be a significant upgrade from our old S-1 Sniper Rifle, more accurate than the Bolter and with far more kick than the Needler.

Please let me know when you want us to start, Commander.

--Cdr. Navarre


Result

TO: Base Commander, PHALANX, Atlantic Operations Command

FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

DATE: %02i %s %i

SUB: Re: Coilgun


Commander, I'd like to present you with the finished plans and prototype for our Coilgun.

Combining an alien-inspired power pack and coil arrangement with some of our Bolter technology has solved many of the coilgun design's inherent problems. A hundred years ago, the energy efficiency of coilguns measured less than 2%; meaning, the energy of the projectile at the time of impact was less than 2% of the energy used to fire it. Even with today's technology coilgun efficiency is limited to single digits, but the alien Needler manages efficiency ratings as high as 70%. It may take us years to get to that level, but with the Coilgun we've developed something that is both practical and effective for the war effort.

In order to get better acceleration out of the coils, we've created a new kind of ammunition, based on the aliens' needle alloy. In shape it's a fairly standard fin-stabilised penetrator inside a discarding sabot, but it's made from materials never before seen on Earth. Discarding sabot rounds are normally used for much larger calibres -- we've effectively scaled down an anti-tank round -- but the armour-piercing potential is phenomenal, higher than any other weapon we have. In fact, the Coilgun is now the highest-calibre infantry weapon on the planet.

We've also incorporated a Needler-style holographic sight, making the Coilgun extremely accurate and comfortable to fire.

The advantages of a coilgun as a sniper rifle are obvious. There's no rush of propellant to make noise, no muzzle flash spitting out light and heat. Unlike even our Bolter, nothing comes out the barrel except the bullet -- there's no spray of hot metal from the rails to light up the sniper on infrared. With nothing to reveal the sniper's position except the noise of the bullet itself breaking the sound barrier, it's possible to fire and stay undetected, even against alien technology. Best of all, ballistics tests confirm that it should be able to bring down most aliens in a single shot.

Of course we've had to make some sacrifices -- high weight due to the coils and electrical equipment contained in the barrel, low ammunition capacity due to the high calibre, large and heavy magazines/power packs. Despite this, I believe the Coilgun should replace most of our SR-1 Sniper Rifles, as it's proving difficult for our conventional weapons to compete with new enemy armour designs.

Keep the SR-1 in light sniper and anti-infantry roles and move the Coilgun forward as our main long-range threat. The aliens will come to fear it.

--Cdr. Navarre


Damage Type

Skill

Links

Research Tree Data

(This information for reference only; do not translate or include in-game.)

Prerequisites:
 Alien Artifact -- Needler
 Electromagnetic Rifle
Opens:
 Enables production -- Coilgun