Difference between revisions of "Talk:Gameplay Proposals/Laser Effect"
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Latest revision as of 16:36, 18 May 2008
A single longer burst isn't the same as three shots. The three shots have individual chances to hit, and armour applies to each of them if they hit. In short, it would become a whole different fire mode.
I'd be happy with a longer beam effect on the other fire mode, though. --BTAxis 16:10, 7 February 2008 (CET)
I see what you mean... I guess I was thinking of having the visual effect of one long duration beam but still calculating the damage using three shots. One might think of it as calculating the chance to hit, armor penetration, etc. each second in a three second duration shot. After all the target is supposedly moving. -- Trifler
Considering it's called Pulsed Fire, I don't see why several individual shots would be wrong. In fact the entire concept of a Pulse Laser fireing a single beam would seem very strange to me. --Stedevil 06:14, 18 May 2008 (CEST)
Actually, a pulsed laser can pulse on the order of fractions of seconds, the exact number depends on how the laser is pumped. In addition, the lack of recoil effectively nulls the difference between one 3-second pulse and three 1-second pulses (or 3 0.75-second pulses). --Psawhn 17:36, 18 May 2008 (CEST)