http://ufoai.org/w/api.php?action=feedcontributions&user=Bandobras&feedformat=atomUFO:AI - User contributions [en]2024-03-28T10:27:22ZUser contributionsMediaWiki 1.35.4http://ufoai.org/w/index.php?title=Talk:License&diff=12947Talk:License2007-08-04T11:12:54Z<p>Bandobras: </p>
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<div>* why do you prefer not to use CC noncommercial? it would annot me to think of someone else making money from work i have given for free.--[[User:Blondandy|Blondandy]] 15:18, 30 July 2007 (CEST)<br />
<br />
:* because it is not compatible with many other things; the one unfamous example is that DFSG (Debian Free Software Guideliness) will never accept CC Attribute-NonCommercial-* because it explicity states that anyone can sell the stuff; that is the one reason why we will never get accepted .deb package of UFO:AI in Debian Distribution (because we already have the stuff with CC Attribute-NonCommercial; not that I think we should care about Debian... --[[User:Zenerka|Zenerka]] 15:30, 30 July 2007 (CEST)<br />
<br />
:* One simple reason is that it's just one more restriction on the data. We use content that is licensed under it anyway, but I see no reason why we should use or encourage it if the ''author/artists'' is ok with e.g. CC-BY-SA or CC-BY. Or is there a reason I do not know of? --[[User:Hoehrer|Hoehrer]] 15:33, 30 July 2007 (CEST)<br />
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:* and releasing the game under GPL which just allows to do anything (including selling) as long as the license is saved is another thing - in fact because we use GPL for the game (code, release) and CC Attribute-NonCommercial-* for some artwork, currently greately increases my headache... I don't know what will we do at the end; most probably we will have to prepare two instalators - one for the "Game released under GPL" and second for "additional artwork released under CC A-NC-*)...--[[User:Zenerka|Zenerka]] 15:36, 30 July 2007 (CEST)<br />
<br />
::* Ha, I see you've become worried exactly one day before I did (I've voiced the concerns on the forum). :) Note also that CC licenses are usually not compatible among themselves, which is yet another reason to drop NC (but it still won't be enough). Also, wiki is under GFDL, which is not compatible with anything, so moving text and images to/from the wiki is again problematic. -[[User:Bandobras|Bandobras]]<br />
<br />
:* Blondandy, let's say ID Software, which released Quake2 source we use, wants to take back some of our improvements and use them in a future game they will sell. What is wrong with that? Moreover, when they make some more improvements to the code taken from us, GNU GPL requires them to release the improvements as soon as they start selling the game. What's wrong with that? Now, say it's not ID Software. Still, what's wrong with that? What's wrong with people making money? Have you really given for free or do you want to control people? -[[User:Bandobras|Bandobras]]<br />
<br />
:*Bandobras: No I am just annoyed at the goon [[http://myworld.ebay.com/mareszah_17/]] who appears to be making hundreds of dollars by selling UFO:AI on ebay. I agree, the scenario you describe <i>does</i> make CC noncommercial seem overly restrictive. If someone was to sell the game and use the money to upgrade ninex or create more dedicated servers, that would be fine. --[[User:Blondandy|Blondandy]] 11:34, 4 August 2007 (CEST)<br />
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::* The goon violates the license already. He is required to correctly state the license, make the license easily available for reading and make source code (and the rest) of the game available for the people, telling them explicitly they can download the code (the game) for free. He probably also does not mention that the game is beta (or alpha, do we?). OTOH, if the guy was honest and told the people they can download the game for free (and even modify the game) and that the game is still far from complete, but he charged money for burning the game on CDs, printing documentations and binding the bundle with fancy ribbons, there would still be nothing wrong with it in my opinion. -[[User:Bandobras|Bandobras]] 12:50, 4 August 2007 (CEST)<br />
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:* The [http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200136746975 selling on ebay] unfortunately also happens even if the license is restictive (Blender was/is sold on ebay as well among other free software) ... as soon as a lot of people (yes all of you reading this and having an ebay account) point out that one can get the game for free at http://ufoai.sf.net the spook should be gone - but I don't know enough about how ebay works (can users block comments?). I'm just sorry for the people who actually buy it before searching for alternative sources of shipment. :( --[[User:Hoehrer|Hoehrer]] 12:23, 4 August 2007 (CEST)<br />
::* Just saw that this guy actually also sells openoffice, some opensource gantt software and what appears to be Inkscape among others. On the one hand he fucks over ebay buyers (only downloads only as far as i've seen, no shipped CDs), on the other hand he spreads the software. :-/ --[[User:Hoehrer|Hoehrer]] 12:30, 4 August 2007 (CEST)<br />
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:* http://freecontentdefinition.org/Licenses/NC --- a good article -[[User:Bandobras|Bandobras]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Proposed/Quarterstaff&diff=5551Equipment/Proposed/Quarterstaff2006-09-15T04:59:18Z<p>Bandobras: </p>
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<div>== Official Description ==<br />
This weapon consists of multiple metal-clad graphite rods that are screwed together before use to make a 2m long quarterstaff, it is designed for knocking aliens unconcious, disarming them, or killing them. Can only be used at melee range.<br />
<br />
Developed to offer soldiers a last resort against aliens with very tough hides that the combat knife is unable to pierce, this weapon resembles the wooden staves often used in medieval times, it consists of multiple pieces to make storage more practical.<br />
<br />
===Battle Implications===<br />
Although limited to melee combat this weapon is very good at preventing aliens from performing any successful attacks with any sort of weapon, what it lacks in elegance it makes up for in its unique ability to bypass armor and cause blunt trauma.<br />
<br />
The Knock Out attack can be used to stun aliens with a sharp blow to the side of the head, this does some stun damage and some blunt damage.<br />
<br />
The Disarm/Injure attack can be used to cause aliens to drop their weapon(s), sometimes breaking limbs in the process.<br />
<br />
The Brawl attack performs 3 quick hits to random parts of the target's body, these do less damage than the other attacks but still stand a chance of breaking limbs, often reducing the target's combat effectiveness, and they may or may not disarm the target.<br />
<br />
Storing/retrieving the weapon from one's backpack incurs an additional TU cost due to disassembly/assembly, it is unable to fit in any other inventory space, no such penalty exists when picking up/dropping the weapon.<br />
<br />
===Damage Type===<br />
* [[Damage/blunt|blunt]] (and/or [[Damage/stun|stun]]?)<br />
<br />
===Skill===<br />
* [[Skills/close|close]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Skills/speed&diff=5441Talk:Skills/speed2006-09-10T13:36:41Z<p>Bandobras: </p>
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<div>I've taken out:<br />
<br />
''Speed is also important for soldiers who want to use pistols and rifles.''<br />
<br />
for the KISS principle. Let Power influencing combat be an excpetion. Otherwise, only Accuracy counts. For simplicity. OK?<br />
<br />
However, right now the code links speed with the close combat skill.<br />
<br />
--[[User:Bandobras|Bandobras]] 15:36, 10 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Skills/sniper&diff=5439Talk:Skills/sniper2006-09-10T13:33:30Z<p>Bandobras: </p>
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<div>The code links this skill with accuracy attribute. --[[User:Bandobras|Bandobras]] 15:33, 10 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Skills/heavy&diff=5438Talk:Skills/heavy2006-09-10T13:32:23Z<p>Bandobras: </p>
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<div>Code suggests the skill is connected with power attribute. --[[User:Bandobras|Bandobras]] 15:32, 10 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:UFO-Scripts/weapon_*.ufo&diff=5416Talk:UFO-Scripts/weapon *.ufo2006-09-08T02:07:26Z<p>Bandobras: </p>
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<div>What are the Item types numbers? How do they relate to the "category" field?<br />
<br />
Additionally, how do the spread numbers work and how does the skill effect this spread number? Actually, I have a lot of questions here, like what ROF does exactly, why it differs from 'shots' [[User:KingMob|KingMob]] 23:37, 7 September 2006 (CEST)<br />
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Please code-dive and complete the descriptions. Come to IRC if you have any problems understanding the code. From what I remember ROF says how many bullet per second are shot, while spread says what is the maximum (or average? measured in degrees?) deviance from the intended fire-line. --[[User:Bandobras|Bandobras]] 04:07, 8 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=User_talk:Aninhumer&diff=5348User talk:Aninhumer2006-09-04T19:34:06Z<p>Bandobras: </p>
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<div>Hi Aninhumer!<br />
<br />
Thank you for your work. I'm not sure if you know, but a complete rewrite of the ufopedia is in progress by the storyline guys. This is why devs are busy and generally there is not much traffic on the wiki (most of the changes will be wiped out, anyway). I only hope some of yours and other's work on the wiki is used in the rewrite, so that we don't feel our work is wasted... If you want your questions answered, the best way seems to be IRC at the moment.<br />
<br />
--[[User:Bandobras|Bandobras]] 21:34, 4 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Proposed/Pitchfork&diff=5260Talk:Equipment/Proposed/Pitchfork2006-09-03T20:00:31Z<p>Bandobras: </p>
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<div>Suggest rename: "Pitchfork"<br />
<br />
Accepted. Moved. Thank you. --[[User:Bandobras|Bandobras]] 22:00, 3 September 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Proposed/Fork&diff=5257Equipment/Proposed/Fork2006-09-03T19:59:43Z<p>Bandobras: Equipment/Proposed/Fork moved to Equipment/Proposed/Pitchfork</p>
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<div>#redirect [[Equipment/Proposed/Pitchfork]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Proposed/Fork&diff=5253Talk:Equipment/Proposed/Fork2006-09-03T19:58:23Z<p>Bandobras: Talk:Equipment/Proposed/Fork moved to Talk:Equipment/Proposed/Pitchfork</p>
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<div>#redirect [[Talk:Equipment/Proposed/Pitchfork]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Proposed/DrugJet&diff=5219Equipment/Proposed/DrugJet2006-09-03T10:40:58Z<p>Bandobras: </p>
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<div>==Official Description==<br />
A small device which carries some drugs that double the TUs for one round, but lower the accuracy.<br />
<br />
===Battle Implications===<br />
Doubles the current TUs. Temporarily reduces [[Skills/mind|mind]] by 10%, [[Skills/accuracy|accuracy]] by 40%, increases [[Skills/power|power]] and [[Skills/speed|speed]] by 25%.<br />
<br />
===Damage Type===<br />
none<br />
<br />
===Skill===<br />
[[Skills/mind|mind]]</div>Bandobrashttp://ufoai.org/w/index.php?title=DrugJet&diff=5213DrugJet2006-09-03T10:14:11Z<p>Bandobras: DrugJet moved to Equipment/Proposed/DrugJet: crowded global name space</p>
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<div>#redirect [[Equipment/Proposed/DrugJet]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Electrostatic_Shield&diff=5211Electrostatic Shield2006-09-03T10:13:44Z<p>Bandobras: Electrostatic Shield moved to Equipment/Proposed/Electrostatic Shield: crowded global name space</p>
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<div>#redirect [[Equipment/Proposed/Electrostatic Shield]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Advanced_Shield&diff=5209Advanced Shield2006-09-03T10:13:19Z<p>Bandobras: Advanced Shield moved to Equipment/Proposed/Advanced Shield: crowded global name space</p>
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<div>#redirect [[Equipment/Proposed/Advanced Shield]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Simple_Round_shield&diff=5207Simple Round shield2006-09-03T10:12:36Z<p>Bandobras: Simple Round shield moved to Equipment/Proposed/Simple Round shield: crowded global name space</p>
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<div>#redirect [[Equipment/Proposed/Simple Round shield]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Binoculars&diff=5205Binoculars2006-09-03T10:12:02Z<p>Bandobras: Binoculars moved to Equipment/Proposed/Binoculars: crowded global name space</p>
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<div>#redirect [[Equipment/Proposed/Binoculars]]</div>Bandobrashttp://ufoai.org/w/index.php?title=User:Bandobras&diff=5055User:Bandobras2006-08-28T22:15:19Z<p>Bandobras: </p>
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<div>A rabid fan, retired from the Wiki editing work --- time to play now. :)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Secondary_Weapons/Shotgun&diff=4793Talk:Equipment/Secondary Weapons/Shotgun2006-08-15T19:56:33Z<p>Bandobras: Talk:Equipment/Secondary Weapons/Shotgun moved to Talk:Equipment/Secondary Weapons/Riot Shotgun</p>
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<div>#redirect [[Talk:Equipment/Secondary Weapons/Riot Shotgun]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Secondary_Weapons/Shotgun&diff=4791Equipment/Secondary Weapons/Shotgun2006-08-15T19:56:33Z<p>Bandobras: Equipment/Secondary Weapons/Shotgun moved to Equipment/Secondary Weapons/Riot Shotgun</p>
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<div>#redirect [[Equipment/Secondary Weapons/Riot Shotgun]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Aircraft_Hangar&diff=4651Aircraft Hangar2006-08-09T21:39:11Z<p>Bandobras: Aircraft Hangar moved to Base Facilities/Dropship Hangar</p>
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<div>#redirect [[Base Facilities/Dropship Hangar]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Workshop&diff=4630Workshop2006-08-09T13:58:08Z<p>Bandobras: Workshop moved to Base Facilities/Workshop</p>
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<div>#redirect [[Base Facilities/Workshop]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Engineering_Plant&diff=4628Engineering Plant2006-08-09T13:57:42Z<p>Bandobras: Engineering Plant moved to Workshop</p>
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<div>#redirect [[Workshop]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Create_campaign&diff=4593Talk:Create campaign2006-08-07T10:46:34Z<p>Bandobras: </p>
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<div>This file has a lot of information that is already at [[UFO-Scripts/campaign.ufo]]. Perhaps make it more in the style of [[tweak weapons]], that is more informal and more advice, and refer to [[UFO-Scripts/campaign.ufo]] for listing of keywords, etc.</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Research/Advanced_Plasma_Control&diff=4569Talk:Research/Advanced Plasma Control2006-08-04T12:48:12Z<p>Bandobras: </p>
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<div>==Fruitful discussion==<br />
Edited excerpts from a fruitful discussion about plasma.<br />
<pre><br />
<Winterslice> Makes sense. Plasma weapons fire plasma encased in plastic<br />
balloons that burst upon hitting.<br />
<Bandobras> (it will be in RC4, but in RC3 tachyons still fire balls)<br />
<Winterslice> Ionised gas<br />
<Bandobras> hmmm<br />
<Bandobras> gas does not sound good<br />
<Bandobras> but let's say the electric charge keeps it together<br />
<Bandobras> ... I guess not...<br />
<Winterslice> Plasma is ionised gas, simply. But plasma isn't -exactly- gas,<br />
it's its own state of matter.<br />
<Bandobras> the balloons are safer, but too complicated, seem like an excuse...<br />
<Winterslice> Not really, they're the most logical way to fire plasma.<br />
<Winterslice> Otherwise the plasma would blast out in a stream and disperse<br />
very quickly.<br />
<Bandobras> so, projectiles filled with plasma<br />
<Bandobras> you are right<br />
<Winterslice> Yes, projectiles filled with plasma.<br />
<Bandobras> so make it projectiles filled with plasma for the plasma balls<br />
<Bandobras> and stream of plasma for the Continuous Stream attack type<br />
<Bandobras> this stream is ions<br />
<Bandobras> fired one after another<br />
<Bandobras> they charge the air<br />
<Bandobras> so that the subsequent ion travel further<br />
<Bandobras> and finally most of the hits the target<br />
<Bandobras> I've heard id somewhere<br />
<Bandobras> the things is, these are very narrow beams, as in game<br />
<Winterslice> Hmmm, why not just turn it into a lightning gun?<br />
<Bandobras> we already have lasers<br />
<Winterslice> Use a laser to ionise the air, then send electricity directly<br />
from the power cell into the air.<br />
<Bandobras> have you played with plasma weapons?<br />
<Bandobras> this is just cool<br />
<Bandobras> I don't laser can ionise air...<br />
<Winterslice> They can.<br />
<Bandobras> perhas with fog...<br />
<Winterslice> It's one of the paths being researched for wireless tasers.<br />
<Bandobras> oh<br />
<Winterslice> In the real world, I mean.<br />
<Bandobras> hmm<br />
<Bandobras> but, what's wrong with short range plasma streams?<br />
<Winterslice> Sorry, you lost me.<br />
<Bandobras> (the plasma projectiles have longer range and bigger damage per<br />
shot)<br />
<Winterslice> You're looking at two different fire modes for plasma weapons,<br />
right?<br />
<Bandobras> yes<br />
<Bandobras> first is plasma projectiles<br />
<Winterslice> The main mode fires plasma balloons at a distant target.<br />
<Bandobras> yes<br />
<Winterslice> The second could be like I said, short-range plasma shotgun?<br />
<Bandobras> like I said :)<br />
<Bandobras> oh, you said that too<br />
<Bandobras> great<br />
</pre><br />
<br />
Laser ionization its uneffective way of high temperature plasma production. It is better to use an electric arc. As cartridges double charges can be used: one part - the accumulator or the capacitor in which the stock of energy for creation of the plasma contains, the second - an projectile part, from what or heavy, but fusible metal, for example mercury or lead. In a long-range mode, the laser is used to create the vacuum channel up to the target, in a shotgun mode, all energy of the accumulator is spent for heating of a projectile, it flies nearby because of braking by air, but the destructive effect is much more. It's my vision. --[[User:Eraser|Eraser]] 06:57, 4 August 2006 (CEST)<br />
<br />
Ha. Thanks for that. I think may use the "electric arc for creating plasma" part. Why do you propose heavy projectiles? Wouldn't light ones be better? This is not impact damage, after all... Oh, I get it, you mean the projectiles would not be filled with plasma, but just whole made of metal! Ha, this seems a bit too complex. Actually, in game (SVN trunk, currently) the plasma-filled projectiles are the long range attack mode and the stream of plasma is the shotgun mode. And what do you think about the mechanism I suggested in plasma weapon descriptions?<br />
<br />
--[[User:Bandobras|Bandobras]] 14:48, 4 August 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Misc/Hellfire_Canister&diff=4521Talk:Equipment/Misc/Hellfire Canister2006-08-02T13:48:15Z<p>Bandobras: </p>
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<div>I've moved it over to the alien side, so the old description no longer applies:<br />
<br />
While the usual incendiary grenade has been used for quite a while, this new one, which is also efficient against the aliens, uses a super-hot and long burning gel.<br />
<br />
--[[User:Bandobras|Bandobras]] 15:48, 2 August 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Misc/Hellfire_canister&diff=4518Talk:Equipment/Misc/Hellfire canister2006-08-02T13:45:48Z<p>Bandobras: Talk:Equipment/Misc/Hellfire canister moved to Talk:Equipment/Misc/Hellfire Canister</p>
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<div>#redirect [[Talk:Equipment/Misc/Hellfire Canister]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Misc/Hellfire_canister&diff=4516Equipment/Misc/Hellfire canister2006-08-02T13:45:48Z<p>Bandobras: Equipment/Misc/Hellfire canister moved to Equipment/Misc/Hellfire Canister</p>
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<div>#redirect [[Equipment/Misc/Hellfire Canister]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Aliens/Cyborg_Ortnok&diff=4374Talk:Aliens/Cyborg Ortnok2006-07-26T13:56:21Z<p>Bandobras: </p>
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<div>Remaining bit of the description, so that we can remove alien_types.txt:<br />
<br />
[cyborg_ortnok_notes_txt]<br />
<TODO><br />
<br />
[cyborg_ortnok_autopsy_txt]<br />
Separating the cyborg endoskeleton from the specimen's flesh generates sparks and releases choking, acidic vapours. The internals of the endoskeleton slide out of access holes in the artificial bone structure, attached to surgically implanted tendrils that appear to be bio-mechanical. It seems that digestive systems and reproductive organs have been removed and replaced by numerous small engines encased within the endoskeleton. Energy created by the chlorophyll in the Ortnok's skin appears to kick-start the reactions in these micro-engines.<br />
The purpose of the Antarean cyborg programme is clearly the conversion of the Ortnok into a bio-mechanical weapons platform that demands much greater energy output and suppression of the reproductive instinct.<br />
<br />
[cyborg_ortnok_xenobiology_txt]<br />
<TODO></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Aliens/Ortnok_Warrior&diff=4372Talk:Aliens/Ortnok Warrior2006-07-26T13:52:36Z<p>Bandobras: </p>
<hr />
<div>description<br />
<br />
[Combat notes]<br />
[Autopsy]<br />
[Xenobiology]<br />
[Interrogation]<br />
[Commander interrogation]<br />
<br />
<br />
6. "Ortnok Warrior"<br />
<br />
[ortnok_medium_txt]<br />
Having the same genetic features as the regular Ortnoks, the Ortnok Warriors have been\n<br />
extensively modified with cybernetic implants. All these additional implants obviously aim to\n<br />
achieve a better performance in combat. Therefore the legs and arms have been almost completely\n<br />
replaced by cybernetic prostheses which allow a physical strength far beyond the potential of a\n<br />
human being. The claw shaped hands are designed to handle extreme weights. The chest area is\n<br />
covered with a thick steel plating which is almost impenetrable for regular rifle ammunition.\n<br />
The face mask serves as a protection against hazardous gases as well as a augmentation of the\n<br />
upper airways to allow a better lung function. The disadvantage of this massive cybernetic\n<br />
augmentation is the increased vulnerability to electromagnetic pulses (EMP).<br />
<br />
[Autopsy]<br />
<br />
[Xenobiology]<br />
<br />
[Interrogation]</div>Bandobrashttp://ufoai.org/w/index.php?title=Skills/precise&diff=4281Skills/precise2006-07-25T15:37:02Z<p>Bandobras: Skills/precise moved to Skills/sniper</p>
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<div>#redirect [[Skills/sniper]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Aliens/Hovernet&diff=4162Talk:Aliens/Hovernet2006-07-18T21:12:11Z<p>Bandobras: </p>
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<div>Remaining bit of the description, so that we can remove alien_types.txt:<br />
<br />
[hovernet_notes_txt]<br />
<TODO><br />
<br />
[hovernet_autopsy_txt]<br />
Untangling the network of loose, fibrous material that forms at least 90% of the hovernet reveals a solid disc of unknown construction. Mounting points for weaponry are clearly visible, though the markings alongside them have yet to be deciphered and would be our first breakthrough in understanding the alien language.<br />
No joints can be seen between the disc and the dozens of fibres that protrude from it, even under an electron microscope. It is possible that the fibres are extruded from the disc itself, which must provide the most efficient distribution of the hovernet's energy and propulsive force.<br />
The loose arrangement of the fibres suggests that a successful hit with a projectile or directed energy weapon is unlikely, and blast or incendiary weapons would have greater effect.<br />
<br />
[hovernet_xenobiology_txt]<br />
<TODO></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Armor/Psi-Amp_Armor&diff=4056Talk:Equipment/Armor/Psi-Amp Armor2006-07-17T01:49:56Z<p>Bandobras: </p>
<hr />
<div>==Proposed Stats==<br />
<pre><br />
item psi_armor //weights 220<br />
{<br />
name "_Psi-Amp Armor"<br />
image armor/medium<br />
model soldiers/mmedium/body<br />
// image armor/psi<br />
// model soldiers/mpsi/body<br />
type armor<br />
category 3<br />
shape "0 0 3 4"<br />
center "0 0 -5"<br />
scale 0.7<br />
price 23000<br />
buytype 3<br />
<br />
protection<br />
{<br />
normal 35<br />
blast 55<br />
fire 30<br />
shock 30<br />
laser 30<br />
plasma 55<br />
tachyon 20<br />
stun 35<br />
}<br />
hardness<br />
{<br />
normal 6<br />
blast 10<br />
fire 13<br />
shock 13<br />
laser 20<br />
plasma 4<br />
tachyon 100<br />
stun 100<br />
}<br />
}<br />
</pre></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Armor/Hover_Armor&diff=4055Talk:Equipment/Armor/Hover Armor2006-07-17T01:48:58Z<p>Bandobras: </p>
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<div>==Proposed Stats==<br />
<pre><br />
item hover_armor //weights 260<br />
{<br />
name "_Hover Armor"<br />
image armor/medium<br />
model soldiers/mmedium/body<br />
// image armor/hover<br />
// model soldiers/mhover/body<br />
type armor<br />
category 3<br />
shape "0 0 3 4"<br />
center "0 0 -5"<br />
scale 0.7<br />
price 27000<br />
buytype 3<br />
<br />
protection<br />
{<br />
normal 45<br />
blast 65<br />
fire 75<br />
shock 30<br />
laser 30<br />
plasma 65<br />
tachyon 25<br />
stun 97<br />
}<br />
hardness<br />
{<br />
normal 12<br />
blast 20<br />
fire 20<br />
shock 20<br />
laser 32<br />
plasma 4<br />
tachyon 100<br />
stun 100<br />
}<br />
}<br />
</pre></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Armor/Nano_Armor&diff=4052Talk:Equipment/Armor/Nano Armor2006-07-17T01:43:25Z<p>Bandobras: </p>
<hr />
<div>==Stats==<br />
<pre><br />
item medium //weights 120<br />
{<br />
name "_Nano Armor"<br />
image armor/medium<br />
model soldiers/mmedium/body<br />
type armor<br />
category 3<br />
shape "0 0 3 4"<br />
center "0 0 -5"<br />
scale 0.7<br />
price 7500<br />
buytype 3<br />
<br />
protection<br />
{<br />
normal 35<br />
blast 55<br />
fire 20<br />
shock 20<br />
laser 20<br />
plasma 50<br />
tachyon 3<br />
stun 35<br />
}<br />
hardness<br />
{<br />
normal 6<br />
blast 10<br />
fire 10<br />
shock 10<br />
laser 16<br />
plasma 2<br />
tachyon 100<br />
stun 100<br />
}<br />
}<br />
</pre></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Damage/fire&diff=3962Talk:Damage/fire2006-07-16T11:24:15Z<p>Bandobras: </p>
<hr />
<div>Something about phosphor, napalm, etc. here, anybody?</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Skills/assault&diff=3944Talk:Skills/assault2006-07-16T09:37:28Z<p>Bandobras: </p>
<hr />
<div>Cool description. As if written by a soldier. :)<br />
<br />
I have no clue what are the characteristic features of assault fire modes. They are so different in the weapons*.ufo scripts... Perhaps just what you've written, they are "good all-round".<br />
<br />
--[[User:Bandobras|Bandobras]] 11:36, 16 July 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment&diff=3933Talk:Equipment2006-07-15T23:49:34Z<p>Bandobras: never mind</p>
<hr />
<div></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Damage/plasma&diff=3917Talk:Damage/plasma2006-07-15T22:52:37Z<p>Bandobras: </p>
<hr />
<div></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Skills/accuracy&diff=3865Talk:Skills/accuracy2006-07-15T00:57:46Z<p>Bandobras: </p>
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<div>If the idea of critical hit is good then perhaps add something like: Even for melee warriors accuracy is not negligable, since it increases damage (but not as much as power). Actually, an extremely accurate hit with any weapon may cause significant additional damage to the target.</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Bandobras_research.ufo&diff=3834Talk:Equipment/Bandobras research.ufo2006-07-14T21:15:31Z<p>Bandobras: </p>
<hr />
<div></div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Misc/High-Explosive_Mine&diff=3724Talk:Equipment/Misc/High-Explosive Mine2006-07-14T16:35:37Z<p>Bandobras: </p>
<hr />
<div>Skills for mines? --[[User:Bandobras|Bandobras]]<br />
<br />
close i would say - explosive may be good, too<br />
but we can also introduce a new skill type for mines<br />
: [[User:Mattn|Mattn]] 08:05, 29 June 2006 (CEST)<br />
<br />
What would they affect? --[[User:Bandobras|Bandobras]]<br />
<br />
unclear right now - not implemented - not even started<br />
: [[User:Mattn|Mattn]] 21:57, 29 June 2006 (CEST)<br />
<br />
I wonder for some time already what to do with soldiers with bad accuracy skill (except fire or train). Melee combat is an options, mines might be another, unless the soldier has puny mines skill... Perhaps link mines with the "close" skill so that if a soldier has low accuracy but hight close skill he is still quite good as a scout with mines, blades, medikit (if good mind skill), and even a shotgun for that alien 3 steps away. Then, of course, soldiers with low accuracy '''and''' low close skill are total wimps... --[[User:Bandobras|Bandobras]] 21:53, 2 July 2006 (CEST)<br />
<br />
Another idea: link mines with mind skill, as for most of other misc equpiment, so that mind is useful in the early game. But make power skill affect close and heavy weapons so that accuracy is no longer so important... --[[User:Bandobras|Bandobras]] 18:35, 14 July 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Help_talk:Contents&diff=3620Help talk:Contents2006-07-13T20:53:02Z<p>Bandobras: </p>
<hr />
<div>spammers again...</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Obsoletable_equipment&diff=3556Talk:Equipment/Obsoletable equipment2006-07-13T19:06:27Z<p>Bandobras: </p>
<hr />
<div>Many thanks to [[User:BTAxis|BTAxis]] for fruitful discussions about all this stuff. --[[User:Bandobras|Bandobras]] 21:06, 13 July 2006 (CEST)</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Wiki/index.php&diff=3476Talk:Wiki/index.php2006-07-12T23:07:39Z<p>Bandobras: </p>
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<div>accursed spammers...</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Misc/Standard_Mine&diff=3461Talk:Equipment/Misc/Standard Mine2006-07-12T19:50:46Z<p>Bandobras: Talk:Equipment/Misc/Standard Mine moved to Talk:Equipment/Misc/High-Explosive Mine: less bland name</p>
<hr />
<div>#redirect [[Talk:Equipment/Misc/High-Explosive Mine]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Misc/Standard_Mine&diff=3459Equipment/Misc/Standard Mine2006-07-12T19:50:46Z<p>Bandobras: Equipment/Misc/Standard Mine moved to Equipment/Misc/High-Explosive Mine: less bland name</p>
<hr />
<div>#redirect [[Equipment/Misc/High-Explosive Mine]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Misc/Stun_Gas_Mine&diff=3457Equipment/Misc/Stun Gas Mine2006-07-12T19:49:31Z<p>Bandobras: Equipment/Misc/Stun Gas Mine moved to Equipment/Misc/Stun Mine: permanent change of name</p>
<hr />
<div>#redirect [[Equipment/Misc/Stun Mine]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Talk:Equipment/Primary_Weapons/Shotgun&diff=3370Talk:Equipment/Primary Weapons/Shotgun2006-07-11T20:56:55Z<p>Bandobras: Talk:Equipment/Primary Weapons/Shotgun moved to Talk:Equipment/Secondary Weapons/Shotgun</p>
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<div>#redirect [[Talk:Equipment/Secondary Weapons/Shotgun]]</div>Bandobrashttp://ufoai.org/w/index.php?title=Equipment/Primary_Weapons/Shotgun&diff=3368Equipment/Primary Weapons/Shotgun2006-07-11T20:56:55Z<p>Bandobras: Equipment/Primary Weapons/Shotgun moved to Equipment/Secondary Weapons/Shotgun</p>
<hr />
<div>#redirect [[Equipment/Secondary Weapons/Shotgun]]</div>Bandobrashttp://ufoai.org/w/index.php?title=User_talk:Draikon&diff=3287User talk:Draikon2006-07-11T13:09:41Z<p>Bandobras: </p>
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<div>Cool. Nice to have you here! --[[User:Bandobras|Bandobras]]</div>Bandobras