* 3D engine ** Increased framerate at large maps ** Added simplified shaders to support low-end hardware ** Many minor improvements * Ports ** Windows: Fixed freeze at the end of a game if server threads were activated ** Mac OS X: Fixed package bug - ensure that the used frameworks are part of the dmg * Code ** Rescue zone for dropships where soldiers will survive at mission abort ** Character statistics and actor skin descriptions are now scriptable ** Added cgame (client side modding) support - and converted skirmish and multiplayer. It is now possible to add new new client side shared objects to add new gametypes. ** Support for game modding via fs_gamedir cvar. ** Improved and faster renderer. ** Rewritten RMA-algoritm. Now it is faster and does not hang up the game for some assemblies. ** Added a ''simple campaign'' cgame type with a fixed number of missions and in a fixed order. * Campaign ** Production requirements support ** Rescue missions: Rescue soldiers of your downed dropships! ** Support for more than 64 aircraft ** Ensure base connectivity ** Support for bigger base buildings (2x2, 3x1, etc.) ** Allow production costs independent from market prices ** Extend building event trigger support (to run events on constructing/destructing/enabling/disabling) ** Allow switching the base not only from the main base menu, but also from any of the base's submenus ** Sort the aircraft list for interception and mission popups by distance to the target ** Show 2 different aircraft models depending on aircraft status (en-route/landed) ** Implemented better auto-mission handling ** Select soldiers to fight in base defense ** Implemented transfers between UFO Yards ** Distance penalty for disassemblies. Disassembling a UFO stored far from the base will take longer. ** Implemented listing of actual cargo transfers ** Exit Confirmation pop-up for the campaign mode ** New alien base map ** New, higher quality basemapshots * Battlescape ** Added support for armour penalty. Heavy armour decreases available TUs now. ** New battle mode: Alien rush (endless-alien-respawn-feature). ** World entity interaction with the mouse is now possible (e.g. open doors) ** Improved camera behaviour accessible via middle mousebutton ** Highlight entities that can be used by an actor (e.g. doors) ** Implemented smoke grenades ** Implemented fire fields for incendiary grenades and rockets ** Reworked and enhanced civilian teams (nations) ** Added possibility to use "special civilian teams" on certain maps ** New civilian teams (scientists, workers, miners, soldiers) ** Randomspawn of the enemy is now enabled on many maps * Skirmish ** Allow to edit, load and save your skirmish teams * Map and map tool improvements ** New (map) entities: *** trigger_rescue *** trigger_nextmap *** misc_fire *** misc_smoke ** New maps *** alien base *** +beach *** bungalow *** bungalow2 *** +city2 *** city_industrial *** gate *** +harbour2 RMA theme *** +hills RMA theme *** +mansion *** neighbourhood *** small_house ** Improved and added new tiles for some RMAs: *** +forest *** +oriental ** Other improvements on various maps *** added a lot of new func_breakables on many maps *** rescaled low-resolution textures on the maps *** added many new alien spawnpoints and enabled randomspawn on various maps ** UFORadiant *** Implemented texture overview *** Implemented skip-common-texture feature *** Implemented cut feature * UI ** Many key-configuration enhancements and improvements ** New keyinfo menu accessible from anywhere via F4 key ** Support for creating custom HUDs ** Upgrades for all existing battlescape HUDs ** Upgrade for the Options menu ** Upgrade for the Skirmish menu ** Upgrade for the UFOPedia ** Upgrade for the Research menu ** Upgrade for the Aliencontainment menu * General ** Complete new sounds ** New particle effects and special-fx textures and particle animation frames (explosions, weapons, etc.) ** New and improved, transparent blood-textures ** New music, revised tracklist ** New cursor images for the battlescape ** Loads of new models (civilians, rocketlauncher, static models on maps) ** New diffuse textures, new glowmaps, new normalmaps, new specularmaps ** Higher resolution textures for existing models ** Upgraded alien races with additional skins, glowmaps and normalmaps ** Removed unused parts of model textures to optimize filesizes ** Increased texture resolution for existing map textures ** Replaced textures without proper license ** Replaced many .jpg textures with .png textures without artifacts ** Optimized and recompressed all png textures for optimum performance ** A lot of new UI graphics and effects ** New, high-quality renderings of rank pictures and other graphics ** Improved tech pictures ** First glowmap animations ** More flares & new light animations ** Automatic crashdump upload