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gettext
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Mattn:
i think we should change something about the current system:
we should not mark the Console messages for beeing translated.
when there are error reports it wouldn't help us to search a solution if we can't read the console-messages....
and looked through the po-files - there is a lot of stuff to translate that is not game-related. hundrets of strings that handles console-messages.
what do you think?
Hoehrer:
--- Quote from: "Mattn" ---we should not mark the Console messages for being translated.
when there are error reports it wouldn't help us to search a solution if we can't read the console-messages....
--- End quote ---
I'm trying to do that already for everything error-related, so i'm in favor of translating only game-related messages (i.e. all text used anywhere in the GUI)
This not only makes debugging easier but also reduces the po-files to an easier to handle volume.
Werner
Mattn:
Ok, whereever you find a Com_Printf, Com_DPrintf, Sys_Error, ri.Con_Printf or something like this - remove the gettext markers _("text").
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