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Author Topic: Building UFO:AI in Win XP  (Read 28403 times)

Offline noob

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Building UFO:AI in Win XP
« Reply #30 on: September 19, 2006, 07:59:16 pm »
so was bug fixed in visual c++ with gettext?

Offline Mattn

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Building UFO:AI in Win XP
« Reply #31 on: January 20, 2007, 10:29:48 am »
i don't think that someone of the active developers own visual studio - if you do please give it a shot and fix it

thanks

best regards
martin

BeBu

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Building UFO:AI in Win XP
« Reply #32 on: January 30, 2007, 10:05:31 am »
sry guys had some private problems
am kicking in again, finally have some spare time.
i own the "full" studio 2005 and will try to get gettext running
expect sth at the weekend

Offline Mattn

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Building UFO:AI in Win XP
« Reply #33 on: January 30, 2007, 11:25:46 am »
thank you BeBu

BeBu

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Building UFO:AI in Win XP
« Reply #34 on: January 30, 2007, 09:26:58 pm »
okay results from today:

i compiled libiconv and gnu gettext with vs 2005, as it is not compatible with older linked versions, and linked against those. Also i had to modify the project settings a bit
result is :



but no reason to celebrate yet. the language is only correct on first start, or when deleting the s_language entry in config.cfg (btw it detects German_Germany.1252, shouldnt that be de_DE?) for the next run.
AND! it crashes when entering tactical mode, so not playable.
i grabbed latest trunk from svn (5958), perhaps that two  bugs are known.
I am to tired to investigate firther now. if someone needs i can post modified sln and vcproj files as well as the two modified lib and dlls.

Offline Mattn

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Building UFO:AI in Win XP
« Reply #35 on: January 31, 2007, 09:35:57 am »
yes, please submit a patch - thanks for your work

BeBu

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Building UFO:AI in Win XP
« Reply #36 on: January 31, 2007, 09:57:30 am »
i do later that day,

do you want a diff file for the sln file or just all new files.

also as i this libraries are linked against the new runtime i propose setting up extra dirs for these dlls and libs. They will need msvcr8, which ppl with old studio or free toolkit dont have. i simply create vc8 subfolders in the appropiate folders where the current ones lie

Offline Mattn

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Building UFO:AI in Win XP
« Reply #37 on: January 31, 2007, 10:02:24 am »
no diff needed - just copy the changed files - that's ok

and yes, subfolder in src/ports/win32/vc8

Offline Mattn

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Building UFO:AI in Win XP
« Reply #38 on: January 31, 2007, 10:03:41 am »
if you changed code itself - then of course a diff please

BeBu

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Building UFO:AI in Win XP
« Reply #39 on: January 31, 2007, 12:16:29 pm »
btw
if you want me to build the windows release versions of the binaries to distribute next version gimme a shout

BeBu

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Building UFO:AI in Win XP
« Reply #40 on: January 31, 2007, 09:44:50 pm »
here is my patch

http://www.solvir.org/ufoai-patch.zip

didnt need to actually modify any sources, but changed folders and stuff in the projects file, so check em with an older studio version.

Offline Mattn

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Building UFO:AI in Win XP
« Reply #41 on: February 01, 2007, 01:08:48 pm »
thank you very much - applied to trunk