Technical support > Bugs in development version (2.6-dev)

Some fuzzy bugs, appearing simulteneously in current 2.6

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nick87720z:
I got first bug - failing time control buttons. It s not about keyboard. I did some base maintainance in pause when it happened. I had second base building in progress (control center, electrostation, radar, barracks) when core laser research completed, so i began aircraft laser research.

UI_ExecuteLuaEventScript
lua error(0) [node=bases.sections.facilities.content.building_lab, behaviour=panel]: [string "_assets_base.ufo"]:46: attempt to index a nil value


geever:
Those Lua warnings caused no issue, it was just backend code trying to update an inactive UI. I patched them.

-geever

Gu-Doc:
I have an interesting discovery ,if you have two crash sides , after the first you fly the second (
without flying to base) all the grenades and ammunition you have already used  ,do not disappear  at the second  crash side . I used 2 of 2 frag grenades, but they again appeared in the second crash side . I think that  the inventory is updated only on the base , not after the battle.

P.S. All AirCrafts have containers with ammunition , so it can not be sold when it is equiped.
if such  containers  will be for soldiers ? I think there will be 3 positive effects :
1)inventory will be updated after the battle
2)you can’t sell already  equiped ammunition
3)realism

geever:

--- Quote from: Gu-Doc on February 20, 2019, 08:27:44 pm ---I have an interesting discovery ,if you have two crash sides , after the first you fly the second (
without flying to base) all the grenades and ammunition you have already used  ,do not disappear  at the second  crash side . I used 2 of 2 frag grenades, but they again appeared in the second crash side . I think that  the inventory is updated only on the base , not after the battle.

P.S. All AirCrafts have containers with ammunition , so it can not be sold when it is equiped.
if such  containers  will be for soldiers ? I think there will be 3 positive effects :
1)inventory will be updated after the battle
2)you can’t sell already  equiped ammunition
3)realism

--- End quote ---

Known, missing feature. The situation is a bit more complicated but the overall concept is that you wrote.

-geever

Gu-Doc:

--- Quote from: DarkRain on February 09, 2019, 03:27:25 pm ---I'll try to reproduce these here, but if you could upload the ufoconsole.log (and maybe some screenshots) generated the next time one of these bugs happens, it could help us track the problem down.

--- End quote ---
bug with fire particles    https://youtu.be/C6NJbsfaXt8

log after bug   https://youtu.be/H8Rz6KHMjzY   


DESCRIPTION:
 I fired  a second grenade in the same place bug happened. After whis the line of fire began to disappear ,the sound of an explosion and a shot disappeared.disappeared line of movement.Only the grenadier was affected because only his grenades was bugged,but if other soldiers throw a grenade at this place then they will have a bug
P.S. sorry for my English ;)

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