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Maping questions
« on: April 20, 2006, 09:14:20 am »
I am learning the editor but have had a few questions:

The map editor seems to only be able to load textures if the UFO (and it can’t be UFOAI) folder is in the root directory of the drive, can this be changed?

What do I need to do to be able to load a map I made in multiplayer or in game?

Offline Mattn

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Maping questions
« Reply #1 on: April 20, 2006, 10:14:14 am »
not a real answer to your question - but i've started to do a game-pack for gtkradiant 1.5

this editor is much better.

now to your question(s):
you are on windows, don't you? then you use qeradiant, right? sorry but i've never used this before - i'm on linux and can't help with your 1. question

the second one is: compile the map with
Code: [Select]
qbsp3 mapname.map
qrad3 mapname.bsp


there are some extra parameter available for the radiosity command - you'll see them with no parameter given in commandline.

after you compiled the map put it in base/maps-folder and start it via console:
Code: [Select]
map mapname
or even start ufo with
Code: [Select]
ufo +map mapname

Offline Mattn

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Maping questions
« Reply #2 on: June 05, 2006, 04:27:47 pm »
just as note:
qbsp3 and qrad3 are outdated - they should still produce workable maps but we use ufo2map now - this is a merge of qbsp3 and qrad3.

you can find this file in the download section at sourceforge.net and the source at svn in src/tools/ufo2map