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Author Topic: NPC national soldiers and zoom-in to aliens speed  (Read 2026 times)

Offline Dariagan

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NPC national soldiers and zoom-in to aliens speed
« on: June 20, 2017, 06:58:44 pm »
How great would that be? To fight side by side with some dumb or mildly intelligent (so that they don't take too much time to finish their turn) soldier AI with normal assault rifles and body armor. Even though they are no match for medium and late stage aliens (They could compensate in numbers though), it would still feel nice to have some AI fighting on your side on the battlefield. How nice would it be to have some sort of human professional soldiers (or local militias) which can die without you wanting to restart the game?. How awesome would it be that at the end of a battle the landscape is filled with alien AND human corpses representing the tragedy of war? Very immersive! You could even have bigger scale battles or maybe new types of missions in which you have to hold a place against alien attack waves until the national reinforcements come to your aid. They could even have their own respective national uniforms or their local skin color! I don't mean soldiers which do all the work for you in battles without you having to risk the lives of your own soldiers, no! I mean soldiers which compensate for the overwhelming number of aliens or soldiers with relatively pathetic firepower and body armor so that your squad still has an important role on the battlefield.

Side suggestion: make the zooming-in to aliens thingy when they shoot or move faster (or at least speed adjustable) so that alien turns don't take as long. This is one of the things which sometimes makes me or even other people bored of land battles. It is a very small thing that by changing it could make battles a hell lot more fun and less tedious.
« Last Edit: June 20, 2017, 08:16:29 pm by Dariagan »

Offline Norby

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Re: NPC national soldiers and zoom-in to aliens speed
« Reply #1 on: June 20, 2017, 11:42:09 pm »
make the zooming-in to aliens thingy when they shoot or move faster
You can set the following bars in settings/gameplay screen to maximum: Scroll speed, Move deceleration (Inertia in ufoai 2.6) and Actor speed. I use the last two at maximum but I use low scroll speed to avoid making me dizzy.

Alternatively you can disable the whole autoscroll feature by removing the tick from Center view but this also disable the autofocus on your soliders in your turn. If you would like to keep this then just use max. speeds which are pretty fast.

Your NPC soliders idea would be great to make new missions imho.

Offline Dariagan

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Re: NPC national soldiers and zoom-in to aliens speed
« Reply #2 on: June 21, 2017, 02:36:50 pm »
Your NPC soliders idea would be great to make new missions imho.

Thank you! Also, thanks for the info :D

Offline Rodmar

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Re: NPC national soldiers and zoom-in to aliens speed
« Reply #3 on: July 30, 2017, 03:55:01 pm »
I really hope that one day, multiple teams could be implemented, not only PHALANX's and Alien's. The more the actors on a map, the more of corpses at the end.

But right now, the feeling of immersion (for the few who are sensible!) could be improved by adding to maps some statics featuring corpses and gore, especially on city maps (allegedly more populated). For instance, on the Lab map, add a few dead security guards, etc. The same for wrecked versions of cars. This would "only" imply to modify the maps, I think.

Later, as an intermediate measure, a "team" of corpses could be dynamically added upon entering a mission (I don't know if this is currently possible, though). This would allow the number of corpses to be dependent not only on the mission's type (Harvest and Terror would be more gruesome), but also on population density (as defined by the mission's location), or even on the number of days the mission is available for. This shouldn't impact game flow much, as those people would be dead already.