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Author Topic: Predefined equipment sets  (Read 3423 times)

Sindarin

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Predefined equipment sets
« on: November 11, 2016, 01:56:34 pm »
Hi, I haven't found about this:

Setting up the soldiers can be a bit time consuming,
should there be a place in the equiping screen where you select a predefined set,

then the game changes the soldiers equipment (and restores things to base inventory)
and maybe shows you what equipment is missing (maybe some kind of red shadowed placeholder)

Giving it a try it may be game predefined things, and text based to make yours manually. And next to a next development, a definition screen to make your builds.

Offline TBeholder

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Re: Predefined equipment sets
« Reply #1 on: November 12, 2016, 11:50:48 am »
And if there's one default template, why not several extra pre-sets? Normally 3-5 loadouts are all you need for a while.
Maybe automatically fit e.g.by matching weapon skill and TU and order of appearance, but even if not.
Yeah. That's a Feature Request, however.

Sindarin

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Re: Predefined equipment sets
« Reply #2 on: November 12, 2016, 06:09:09 pm »
And if there's one default template, why not several extra pre-sets? Normally 3-5 loadouts are all you need for a while.
Maybe automatically fit e.g.by matching weapon skill and TU and order of appearance, but even if not.
Yeah. That's a Feature Request, however.

mmh, i don't know if an automatching skills would make boring the game... but that could be nice too.

Offline geever

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Re: Predefined equipment sets
« Reply #3 on: November 12, 2016, 11:07:24 pm »
This feature is on the planned feature list:
FR#3583 - Equip Soldiers - Equipment templates
FR#5311 - Saving loadouts

-geever

Sindarin

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Re: Predefined equipment sets
« Reply #4 on: November 13, 2016, 12:32:31 am »
Oh thanks for the info, I see you're the one in charge for that issue,
how is it going?

Offline geever

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Re: Predefined equipment sets
« Reply #5 on: November 13, 2016, 07:37:39 pm »
Oh thanks for the info, I see you're the one in charge for that issue,
how is it going?

Well, that particular feature we haven't even started to implement as it has a strong prerequisite/best to implement together with another feature: separating actual and requested equipment loadouts. Complex task.

In general, the development goes slowly as we are low on time & people.

-geever