Hello, I'm purposely bringing this topic up because there's no related
TODO entry, as it seems.
I figure that BTAxis'answer is still correct, but what about Destructavator's?
Disclaimer: I only want to put the topic on the board again. I figure that I'm not a gore addict, both irl and in games (I'd rather install a realism mod on Dragon Age, for instance).
I'm neither a weapon specialist nor a forensic as well, so that some of the proposals or allegations below might prove erroneous.
Current state of gore effects:- a "pool of vital fluids" texture is added below the dead model(s): either red blood (Humans, Tamans), or green blood (Ortnoks), depending on the character's definition.
Why adding more gore effects?- to add more realism and thrill, for those sensible to the scenery. It's not a gorey death animation that is requested here, rather a gorey evidence of death.
- to give clues to the weapons used (on top of the firing/hitting sounds).
Why not adding more gore effects?- it's got a very low priority level. Nobody currently wants to commit.
- it's more complex than just adding a few texture files, if the texture to be displayed depends on the weapon's type and some randomness as well (body part?), on top on depending on the dead species.
- not to mention the death animation between a normal, living model and an altered, dead model. Currently, living and dead models are the same.
- it's something not really wanted nor useful in an adult tactical game where we have to remain focused on the real threat, and not disturbed by fancy and obtrusing visual effects. Besides, rather no effect (or the symbolic, current one) than a poor-done one.
- likewise, the maps should remain as "light" as possible.
Type of possible gore effects (on dead bodies only):- ballistic weapons: as currently (no visual effect besides blood pool).
- needlers: either as ballistic weapons, or added "punctuated" texture.
- explosive weapons, small: half-burned (texture), twisted (broken) (model) body. No blood?
- explosive weapons, large, or direct hit: small remains on a area, plus a mishaped torso-like mass (not accounting for body displacement). No blood?
- plasma weapons, small charged bolt: "small" burning on the body (partial incineration).
- plasma weapons, medium/large charged bolt, or continuous beam: member-size flesh stripping (bones visible).
- plasma weapon, ball/grenade/rocket: only bones remain.
- plasma weapon, splash damage: as incendiary.
- incendiary weapons: cumulative effect (?) with any other effect. Right after the hit if an explosion, after one or two rounds if an incendiary field. Blackened (texture) body. Killing flamethrowers and incendiary fields would also alter the model (collapsed, curled body).
- laser weapons: as ballistic weapons? Or a small blackened spot on a random body part?
- particle beam weapon, pistol/riffle: as ballistic weapons? Or a large spot of exposed flesh on a random body part? Blood pool.
- particle beam weapon, heavy: dismembered/severed body (on the spot), blood pool.
What do you think?
What would you want?
What could be done? (including a TODO detailed wish list)