Development > Coding

idTech2 running on Urho3D

(1/1)

Andrew.Smart:
Saw this nugget in the IRC logs by poVoq (who didn't make it past forum registration):
http://colabti.org/irclogger/irclogger_log/ufoai?date=2016-01-15

I realize I hit a UFOAI taboo :-) Looks like the author was/is working on porting Quake2 to his Urho3D fork (MIT licensed).

EDIT: Hmm with a simple naive look, it looks like he was just loading/rendering idTech2 resources with Urho3D. I'm no engine expert. I wonder their thoughts were? I'll have to post over there sometime. They probably found ufoai on wikipedia as it's the first open source game listed under games that use idTech2: https://en.m.wikipedia.org/wiki/Quake_II_engine

freegamer:
Bit of a necro but the link is now defunct. It seems their forum migrated to a new platform, but they did keep the old topics:

https://discourse.urho3d.io/t/idtech2-running-on-urho3d/217/14

3d_camper:
Does it mean that doom 2 can also be run using octree and not bsp?

Navigation

[0] Message Index

Go to full version